v3d/v3dv: use shader_info->var_copies_lowered

Instead of passing allow_copies as a parameter for v3d_optimize_nir
(so manually doing that tracking).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19338>
This commit is contained in:
Alejandro Piñeiro
2022-10-26 12:13:26 +02:00
committed by Marge Bot
parent ba0bc7182d
commit 1a1fa2393e
5 changed files with 16 additions and 16 deletions

View File

@@ -1079,7 +1079,7 @@ vir_has_uniform(struct qinst *inst)
const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo,
uint32_t max_inline_uniform_buffers);
void v3d_compiler_free(const struct v3d_compiler *compiler);
void v3d_optimize_nir(struct v3d_compile *c, struct nir_shader *s, bool allow_copies);
void v3d_optimize_nir(struct v3d_compile *c, struct nir_shader *s);
uint64_t *v3d_compile(const struct v3d_compiler *compiler,
struct v3d_key *key,