intel-gem: Fix Y-tiling span setup.
The boolean that the server gives us for whether the region is tiled was getting used as the enum for what tiling mode. Instead, guess the correct tiling in screen setup. Also, fix the Y-tiling pitch setup. The pitch to the next tile in Y is 32 scanlines, not 8.
This commit is contained in:
@@ -376,7 +376,8 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
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* not a user-created renderbuffer.
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*/
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struct intel_renderbuffer *
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intel_create_renderbuffer(GLenum intFormat, int tiling)
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intel_create_renderbuffer(intelScreenPrivate *intelScreen,
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GLenum intFormat, enum tiling_mode tiling)
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{
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GET_CURRENT_CONTEXT(ctx);
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@@ -449,8 +450,14 @@ intel_create_renderbuffer(GLenum intFormat, int tiling)
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irb->Base.Delete = intel_delete_renderbuffer;
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irb->Base.AllocStorage = intel_alloc_window_storage;
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irb->Base.GetPointer = intel_get_pointer;
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/* This sets the Get/PutRow/Value functions */
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intel_set_span_functions(&irb->Base, tiling);
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/* This sets the Get/PutRow/Value functions. In classic mode, all access
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* is through the aperture and will be swizzled by the fence registers, so
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* we don't need the span functions to perfom tile swizzling
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*/
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if (intelScreen->ttm)
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intel_set_span_functions(&irb->Base, tiling);
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else
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intel_set_span_functions(&irb->Base, INTEL_TILE_NONE);
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return irb;
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}
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@@ -28,9 +28,9 @@
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#ifndef INTEL_FBO_H
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#define INTEL_FBO_H
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#include "intel_screen.h"
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struct intel_context;
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struct intel_region;
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/**
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* Intel framebuffer, derived from gl_framebuffer.
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@@ -72,7 +72,7 @@ struct intel_renderbuffer
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struct intel_region *region;
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void *pfMap; /* possibly paged flipped map pointer */
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GLuint pfPitch; /* possibly paged flipped pitch */
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int tiling;
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enum tiling_mode tiling;
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GLboolean RenderToTexture; /* RTT? */
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GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
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@@ -91,7 +91,8 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *irb,
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struct intel_region *region);
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extern struct intel_renderbuffer *
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intel_create_renderbuffer(GLenum intFormat, int tiling);
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intel_create_renderbuffer(intelScreenPrivate *intelScreen,
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GLenum intFormat, enum tiling_mode tiling);
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extern void intel_fbo_init(struct intel_context *intel);
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@@ -528,6 +528,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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GLboolean swStencil = (mesaVis->stencilBits > 0 &&
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mesaVis->depthBits != 24);
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GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
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enum tiling_mode tiling;
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struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
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@@ -537,34 +538,46 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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_mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
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/* setup the hardware-based renderbuffers */
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/* We get only a boolean value from the DDX for whether tiling is
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* enabled, so we have to guess when it's Y and not X (965 depth).
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*/
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{
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intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat,
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screen->ttm ? screen->front.tiled : INTEL_TILE_NONE);
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tiling = screen->front.tiled ? INTEL_TILE_X : INTEL_TILE_NONE;
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intel_fb->color_rb[0] = intel_create_renderbuffer(screen,
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rgbFormat, tiling);
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
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&intel_fb->color_rb[0]->Base);
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}
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if (mesaVis->doubleBufferMode) {
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intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat,
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screen->ttm ? screen->back.tiled : INTEL_TILE_NONE);
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tiling = screen->back.tiled ? INTEL_TILE_X : INTEL_TILE_NONE;
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intel_fb->color_rb[1] = intel_create_renderbuffer(screen,
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rgbFormat, tiling);
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
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&intel_fb->color_rb[1]->Base);
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if (screen->third.handle) {
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struct gl_renderbuffer *tmp_rb = NULL;
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intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat,
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screen->ttm ? screen->third.tiled : INTEL_TILE_NONE);
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tiling = screen->third.tiled ? INTEL_TILE_X : INTEL_TILE_NONE;
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intel_fb->color_rb[2] = intel_create_renderbuffer(screen,
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rgbFormat,
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tiling);
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_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
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}
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}
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#ifdef I915
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tiling = screen->depth.tiled ? INTEL_TILE_X : INTEL_TILE_NONE;
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#else
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tiling = screen->depth.tiled ? INTEL_TILE_Y : INTEL_TILE_NONE;
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#endif
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if (mesaVis->depthBits == 24) {
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if (mesaVis->stencilBits == 8) {
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/* combined depth/stencil buffer */
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struct intel_renderbuffer *depthStencilRb
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= intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT,
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screen->ttm ? screen->depth.tiled : INTEL_TILE_NONE);
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= intel_create_renderbuffer(screen,
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GL_DEPTH24_STENCIL8_EXT, tiling);
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/* note: bind RB to two attachment points */
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
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&depthStencilRb->Base);
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@@ -572,8 +585,8 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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&depthStencilRb->Base);
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} else {
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struct intel_renderbuffer *depthRb
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= intel_create_renderbuffer(GL_DEPTH_COMPONENT24,
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screen->ttm ? screen->depth.tiled : INTEL_TILE_NONE);
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= intel_create_renderbuffer(screen,
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GL_DEPTH_COMPONENT24, tiling);
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
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&depthRb->Base);
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}
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@@ -581,8 +594,8 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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else if (mesaVis->depthBits == 16) {
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/* just 16-bit depth buffer, no hw stencil */
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struct intel_renderbuffer *depthRb
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= intel_create_renderbuffer(GL_DEPTH_COMPONENT16,
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screen->ttm ? screen->depth.tiled : INTEL_TILE_NONE);
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= intel_create_renderbuffer(screen,
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GL_DEPTH_COMPONENT16, tiling);
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
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}
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@@ -33,6 +33,12 @@
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#include "i915_drm.h"
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#include "xmlconfig.h"
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enum tiling_mode {
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INTEL_TILE_NONE,
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INTEL_TILE_X,
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INTEL_TILE_Y
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};
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/* XXX: change name or eliminate to avoid conflict with "struct
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* intel_region"!!!
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*/
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@@ -168,7 +168,7 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
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int x_tile_number, y_tile_number;
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int tile_off, tile_base;
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tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
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tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
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x += intel->drawX;
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y += intel->drawY;
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@@ -181,7 +181,8 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
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x_tile_number = xbyte >> 7;
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y_tile_number = y >> 5;
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tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) + (x_tile_off & 0xf);
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tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
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(x_tile_off & 0xf);
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tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
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return buf + tile_base + tile_off;
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@@ -670,7 +671,7 @@ intelInitSpanFuncs(GLcontext * ctx)
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* These are used for the software fallbacks.
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*/
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void
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intel_set_span_functions(struct gl_renderbuffer *rb, int tiling)
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intel_set_span_functions(struct gl_renderbuffer *rb, enum tiling_mode tiling)
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{
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if (rb->_ActualFormat == GL_RGB5) {
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/* 565 RGB */
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@@ -33,10 +33,7 @@ extern void intelInitSpanFuncs(GLcontext * ctx);
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extern void intelSpanRenderFinish(GLcontext * ctx);
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extern void intelSpanRenderStart(GLcontext * ctx);
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extern void intel_set_span_functions(struct gl_renderbuffer *rb, int tiling);
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#define INTEL_TILE_NONE 0
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#define INTEL_TILE_X 1
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#define INTEL_TILE_Y 2
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extern void intel_set_span_functions(struct gl_renderbuffer *rb,
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enum tiling_mode tiling);
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#endif
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