zink/nir: add a zink specific intrinsic for push constants

Push costants in Zink are not flat indexed like in vulkan drivers which
makes the `nir_intrinsic_load_push_constant` intrinsic inappropiate.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24401>
This commit is contained in:
antonino
2023-07-31 17:54:52 +02:00
committed by Marge Bot
parent 333b6ef409
commit 19d318d88a
3 changed files with 26 additions and 21 deletions

View File

@@ -1922,3 +1922,8 @@ intrinsic("load_point_coord_maybe_flipped", dest_comp=2, bit_sizes=[32])
# texture it returns width, height and array size. Used for txs lowering.
intrinsic("load_texture_size_etna", src_comp=[1], dest_comp=3,
flags=[CAN_ELIMINATE, CAN_REORDER])
# Zink specific intrinsics
# src[] = { field }.
load("push_constant_zink", [1], [COMPONENT], [CAN_ELIMINATE, CAN_REORDER])

View File

@@ -2859,7 +2859,7 @@ emit_load_push_const(struct ntv_context *ctx, nir_intrinsic_instr *intr)
if (atype == nir_type_float)
member = bitcast_to_uvec(ctx, member, nir_src_bit_size(intr->src[0]), 1);
/* reuse the offset from ZINK_PUSH_CONST_OFFSET */
SpvId offset = emit_uint_const(ctx, 32, 0);
SpvId offset = emit_uint_const(ctx, 32, nir_intrinsic_component(intr));
/* OpAccessChain takes an array of indices that drill into a hierarchy based on the type:
* index 0 is accessing 'base'
* index 1 is accessing 'base[index 1]'
@@ -3569,7 +3569,7 @@ emit_intrinsic(struct ntv_context *ctx, nir_intrinsic_instr *intr)
emit_store_deref(ctx, intr);
break;
case nir_intrinsic_load_push_constant:
case nir_intrinsic_load_push_constant_zink:
emit_load_push_const(ctx, intr);
break;

View File

@@ -232,7 +232,7 @@ lower_basevertex_instr(nir_builder *b, nir_instr *in, void *data)
return false;
b->cursor = nir_after_instr(&instr->instr);
nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant_zink);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, ZINK_GFX_PUSHCONST_DRAW_MODE_IS_INDEXED));
load->num_components = 1;
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32);
@@ -272,7 +272,7 @@ lower_drawid_instr(nir_builder *b, nir_instr *in, void *data)
return false;
b->cursor = nir_before_instr(&instr->instr);
nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant_zink);
load->src[0] = nir_src_for_ssa(nir_imm_int(b, ZINK_GFX_PUSHCONST_DRAW_ID));
load->num_components = 1;
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32);
@@ -327,7 +327,7 @@ lower_gl_point_gs_instr(nir_builder *b, nir_instr *instr, void *data)
// viewport-map endpoints
nir_ssa_def *vp_const_pos = nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE);
vp_scale = nir_load_push_constant(b, 2, 32, vp_const_pos);
vp_scale = nir_load_push_constant_zink(b, 2, 32, vp_const_pos);
// Load point info values
nir_ssa_def *point_size = nir_load_var(b, state->gl_point_size);
@@ -712,8 +712,8 @@ lower_line_stipple_gs_instr(nir_builder *b, nir_instr *instr, void *data)
nir_push_if(b, nir_ine_imm(b, nir_load_var(b, state->pos_counter), 0));
// viewport-map endpoints
nir_ssa_def *vp_scale = nir_load_push_constant(b, 2, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE));
nir_ssa_def *vp_scale = nir_load_push_constant_zink(b, 2, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE));
nir_ssa_def *prev = nir_load_var(b, state->prev_pos);
nir_ssa_def *curr = nir_load_var(b, state->pos_out);
prev = viewport_map(b, prev, vp_scale);
@@ -815,8 +815,8 @@ lower_line_stipple_fs(nir_shader *shader)
sample_mask_out->data.location = FRAG_RESULT_SAMPLE_MASK;
}
nir_ssa_def *pattern = nir_load_push_constant(&b, 1, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_LINE_STIPPLE_PATTERN));
nir_ssa_def *pattern = nir_load_push_constant_zink(&b, 1, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_LINE_STIPPLE_PATTERN));
nir_ssa_def *factor = nir_i2f32(&b, nir_ishr_imm(&b, pattern, 16));
pattern = nir_iand_imm(&b, pattern, 0xffff);
@@ -901,15 +901,15 @@ lower_line_smooth_gs_emit_vertex(nir_builder *b,
b->cursor = nir_before_instr(&intrin->instr);
nir_push_if(b, nir_ine_imm(b, nir_load_var(b, state->pos_counter), 0));
nir_ssa_def *vp_scale = nir_load_push_constant(b, 2, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE));
nir_ssa_def *vp_scale = nir_load_push_constant_zink(b, 2, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_VIEWPORT_SCALE));
nir_ssa_def *prev = nir_load_var(b, state->prev_pos);
nir_ssa_def *curr = nir_load_var(b, state->pos_out);
nir_ssa_def *prev_vp = viewport_map(b, prev, vp_scale);
nir_ssa_def *curr_vp = viewport_map(b, curr, vp_scale);
nir_ssa_def *width = nir_load_push_constant(b, 1, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_LINE_WIDTH));
nir_ssa_def *width = nir_load_push_constant_zink(b, 1, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_LINE_WIDTH));
nir_ssa_def *half_width = nir_fadd_imm(b, nir_fmul_imm(b, width, 0.5), 0.5);
const unsigned yx[2] = { 1, 0 };
@@ -1136,8 +1136,8 @@ lower_line_smooth_fs(nir_shader *shader, bool lower_stipple)
// initialize stipple_pattern
nir_function_impl *entry = nir_shader_get_entrypoint(shader);
b = nir_builder_at(nir_before_cf_list(&entry->body));
nir_ssa_def *pattern = nir_load_push_constant(&b, 1, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_LINE_STIPPLE_PATTERN));
nir_ssa_def *pattern = nir_load_push_constant_zink(&b, 1, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_LINE_STIPPLE_PATTERN));
nir_store_var(&b, stipple_pattern, pattern, 1);
}
@@ -2441,8 +2441,8 @@ struct clamp_layer_output_state {
static void
clamp_layer_output_emit(nir_builder *b, struct clamp_layer_output_state *state)
{
nir_ssa_def *is_layered = nir_load_push_constant(b, 1, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_FRAMEBUFFER_IS_LAYERED));
nir_ssa_def *is_layered = nir_load_push_constant_zink(b, 1, 32,
nir_imm_int(b, ZINK_GFX_PUSHCONST_FRAMEBUFFER_IS_LAYERED));
nir_deref_instr *original_deref = nir_build_deref_var(b, state->original);
nir_deref_instr *clamped_deref = nir_build_deref_var(b, state->clamped);
nir_ssa_def *layer = nir_bcsel(b, nir_ieq_imm(b, is_layered, 1),
@@ -5283,10 +5283,10 @@ zink_shader_tcs_create(struct zink_screen *screen, nir_shader *tes, unsigned ver
create_gfx_pushconst(nir);
nir_ssa_def *load_inner = nir_load_push_constant(&b, 2, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_DEFAULT_INNER_LEVEL));
nir_ssa_def *load_outer = nir_load_push_constant(&b, 4, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_DEFAULT_OUTER_LEVEL));
nir_ssa_def *load_inner = nir_load_push_constant_zink(&b, 2, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_DEFAULT_INNER_LEVEL));
nir_ssa_def *load_outer = nir_load_push_constant_zink(&b, 4, 32,
nir_imm_int(&b, ZINK_GFX_PUSHCONST_DEFAULT_OUTER_LEVEL));
for (unsigned i = 0; i < 2; i++) {
nir_deref_instr *store_idx = nir_build_deref_array_imm(&b, nir_build_deref_var(&b, gl_TessLevelInner), i);