vl: Fix include style

As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.

[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Kai Wasserbäch
2011-08-27 17:51:49 +02:00
committed by Brian Paul
parent 137ba91aad
commit 19bcd21ed1
20 changed files with 62 additions and 62 deletions

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@@ -27,14 +27,14 @@
#include <assert.h>
#include <pipe/p_compiler.h>
#include <pipe/p_context.h>
#include "pipe/p_compiler.h"
#include "pipe/p_context.h"
#include <util/u_memory.h>
#include <util/u_draw.h>
#include <util/u_surface.h>
#include "util/u_memory.h"
#include "util/u_draw.h"
#include "util/u_surface.h"
#include <tgsi/tgsi_ureg.h>
#include "tgsi/tgsi_ureg.h"
#include "vl_csc.h"
#include "vl_types.h"

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@@ -28,9 +28,9 @@
#ifndef vl_compositor_h
#define vl_compositor_h
#include <pipe/p_state.h>
#include <pipe/p_video_decoder.h>
#include <pipe/p_video_state.h>
#include "pipe/p_state.h"
#include "pipe/p_video_decoder.h"
#include "pipe/p_video_state.h"
#include "vl_types.h"

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@@ -25,8 +25,8 @@
*
**************************************************************************/
#include <util/u_math.h>
#include <util/u_debug.h>
#include "util/u_math.h"
#include "util/u_debug.h"
#include "vl_csc.h"

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@@ -28,7 +28,7 @@
#ifndef vl_csc_h
#define vl_csc_h
#include <pipe/p_compiler.h>
#include "pipe/p_compiler.h"
struct vl_procamp
{

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@@ -25,9 +25,9 @@
*
**************************************************************************/
#include <pipe/p_video_decoder.h>
#include "pipe/p_video_decoder.h"
#include <util/u_video.h>
#include "util/u_video.h"
#include "vl_decoder.h"
#include "vl_mpeg12_decoder.h"

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@@ -29,7 +29,7 @@
#ifndef vl_decoder_h
#define vl_decoder_h
#include <pipe/p_video_decoder.h>
#include "pipe/p_video_decoder.h"
/**
* check if a given profile is supported with shader based decoding

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@@ -27,14 +27,14 @@
#include <assert.h>
#include <pipe/p_context.h>
#include <pipe/p_screen.h>
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include <util/u_draw.h>
#include <util/u_sampler.h>
#include <util/u_memory.h>
#include "util/u_draw.h"
#include "util/u_sampler.h"
#include "util/u_memory.h"
#include <tgsi/tgsi_ureg.h>
#include "tgsi/tgsi_ureg.h"
#include "vl_defines.h"
#include "vl_types.h"

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@@ -28,9 +28,9 @@
#ifndef vl_idct_h
#define vl_idct_h
#include <pipe/p_state.h>
#include "pipe/p_state.h"
#include <tgsi/tgsi_ureg.h>
#include "tgsi/tgsi_ureg.h"
/* shader based inverse distinct cosinus transformation
* expect usage of vl_vertex_buffers as a todo list

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@@ -27,12 +27,12 @@
#include <assert.h>
#include <pipe/p_context.h>
#include "pipe/p_context.h"
#include <util/u_sampler.h>
#include <util/u_draw.h>
#include "util/u_sampler.h"
#include "util/u_draw.h"
#include <tgsi/tgsi_ureg.h>
#include "tgsi/tgsi_ureg.h"
#include "vl_defines.h"
#include "vl_vertex_buffers.h"

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@@ -28,10 +28,10 @@
#ifndef vl_mc_h
#define vl_mc_h
#include <pipe/p_state.h>
#include <pipe/p_video_state.h>
#include "pipe/p_state.h"
#include "pipe/p_video_state.h"
#include <tgsi/tgsi_ureg.h>
#include "tgsi/tgsi_ureg.h"
#include "vl_defines.h"
#include "vl_types.h"

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@@ -26,8 +26,8 @@
*
**************************************************************************/
#include <pipe/p_video_decoder.h>
#include <util/u_memory.h>
#include "pipe/p_video_decoder.h"
#include "util/u_memory.h"
#include "vl_vlc.h"
#include "vl_mpeg12_bitstream.h"

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@@ -28,10 +28,10 @@
#include <math.h>
#include <assert.h>
#include <util/u_memory.h>
#include <util/u_rect.h>
#include <util/u_sampler.h>
#include <util/u_video.h>
#include "util/u_memory.h"
#include "util/u_rect.h"
#include "util/u_sampler.h"
#include "util/u_video.h"
#include "vl_mpeg12_decoder.h"
#include "vl_defines.h"

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@@ -28,7 +28,7 @@
#ifndef vl_mpeg12_decoder_h
#define vl_mpeg12_decoder_h
#include <pipe/p_video_decoder.h>
#include "pipe/p_video_decoder.h"
#include "vl_mpeg12_bitstream.h"
#include "vl_zscan.h"

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@@ -26,7 +26,7 @@
**************************************************************************/
#include <assert.h>
#include <util/u_format.h>
#include "util/u_format.h"
#include "vl_vertex_buffers.h"
#include "vl_types.h"

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@@ -27,8 +27,8 @@
#ifndef vl_vertex_buffers_h
#define vl_vertex_buffers_h
#include <pipe/p_state.h>
#include <pipe/p_video_state.h>
#include "pipe/p_state.h"
#include "pipe/p_video_state.h"
#include "vl_defines.h"
#include "vl_types.h"

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@@ -27,14 +27,14 @@
#include <assert.h>
#include <pipe/p_screen.h>
#include <pipe/p_context.h>
#include <pipe/p_state.h>
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include <util/u_format.h>
#include <util/u_inlines.h>
#include <util/u_sampler.h>
#include <util/u_memory.h>
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_sampler.h"
#include "util/u_memory.h"
#include "vl_video_buffer.h"

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@@ -28,8 +28,8 @@
#ifndef vl_ycbcr_buffer_h
#define vl_ycbcr_buffer_h
#include <pipe/p_context.h>
#include <pipe/p_video_decoder.h>
#include "pipe/p_context.h"
#include "pipe/p_video_decoder.h"
#include "vl_defines.h"

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@@ -30,9 +30,9 @@
#include <assert.h>
#include <pipe/p_compiler.h>
#include "pipe/p_compiler.h"
#include <util/u_math.h>
#include "util/u_math.h"
#include "util/u_pointer.h"
struct vl_vlc

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@@ -27,18 +27,18 @@
#include <assert.h>
#include <pipe/p_screen.h>
#include <pipe/p_context.h>
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include <util/u_draw.h>
#include <util/u_sampler.h>
#include <util/u_inlines.h>
#include <util/u_memory.h>
#include "util/u_draw.h"
#include "util/u_sampler.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include <tgsi/tgsi_ureg.h>
#include "tgsi/tgsi_ureg.h"
#include <vl/vl_defines.h>
#include <vl/vl_types.h>
#include "vl_defines.h"
#include "vl_types.h"
#include "vl_zscan.h"
#include "vl_vertex_buffers.h"

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@@ -28,8 +28,8 @@
#ifndef vl_zscan_h
#define vl_zscan_h
#include <pipe/p_compiler.h>
#include <pipe/p_state.h>
#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
/*
* shader based zscan and quantification