r600/sfn: Add support for fdph

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17484>
This commit is contained in:
Gert Wollny
2022-07-12 11:45:58 +02:00
parent 0b0a04635b
commit 19ba29d996

View File

@@ -1135,6 +1135,8 @@ static bool emit_tex_fdd(const nir_alu_instr& alu, TexInstr::Opcode opcode, bool
static bool emit_alu_cube(const nir_alu_instr& alu, Shader& shader);
static bool emit_fdph(const nir_alu_instr& alu, Shader& shader);
static bool check_64_bit_op_src(nir_src *src, void *state)
{
if (nir_src_bit_size(*src) == 64) {
@@ -1273,6 +1275,7 @@ bool AluInstr::from_nir(nir_alu_instr *alu, Shader& shader)
case nir_op_fcsel_ge: return emit_alu_op3(*alu, op3_cndge, shader, {0, 1, 2});
case nir_op_fcsel_gt: return emit_alu_op3(*alu, op3_cndgt, shader, {0, 1, 2});
case nir_op_fdph: return emit_fdph(*alu, shader);
case nir_op_fdot2: return emit_dot(*alu, 2, shader);
case nir_op_fdot3: return emit_dot(*alu, 3, shader);
case nir_op_fdot4: return emit_dot(*alu, 4, shader);
@@ -2085,6 +2088,39 @@ static bool emit_dot(const nir_alu_instr& alu, int n, Shader& shader)
return true;
}
static bool emit_fdph(const nir_alu_instr& alu, Shader& shader)
{
auto& value_factory = shader.value_factory();
const nir_alu_src& src0 = alu.src[0];
const nir_alu_src& src1 = alu.src[1];
auto dest = value_factory.dest(alu.dest.dest, 0, pin_free);
AluInstr::SrcValues srcs(8);
for (int i = 0; i < 3 ; ++i) {
srcs[2 * i ] = value_factory.src(src0, i);
srcs[2 * i + 1] = value_factory.src(src1, i);
}
srcs[6] = value_factory.one();
srcs[7] = value_factory.src(src1, 3);
auto op = unlikely(shader.has_flag(Shader::sh_legacy_math_rules)) ?
op2_dot4 : op2_dot4_ieee;
AluInstr *ir = new AluInstr(op, dest, srcs, AluInstr::last_write, 4);
if (src0.negate) ir->set_alu_flag(alu_src0_neg);
if (src0.abs) ir->set_alu_flag(alu_src0_abs);
if (src1.negate) ir->set_alu_flag(alu_src1_neg);
if (src1.abs) ir->set_alu_flag(alu_src1_abs);
if (alu.dest.saturate) ir->set_alu_flag(alu_dst_clamp);
shader.emit_instruction(ir);
return true;
}
static bool emit_create_vec(const nir_alu_instr& instr, unsigned nc, Shader& shader)
{
auto& value_factory = shader.value_factory();