changes for GL_HP_occlusion_test
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@@ -1,4 +1,4 @@
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/* $Id: drawpix.c,v 1.15 2000/03/21 01:03:40 brianp Exp $ */
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/* $Id: drawpix.c,v 1.16 2000/04/01 05:42:06 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -681,6 +681,8 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
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x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
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x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
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y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
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y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
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ctx->OcclusionResult = GL_TRUE;
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/* see if device driver can do the drawpix */
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/* see if device driver can do the drawpix */
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if (ctx->Driver.DrawPixels
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if (ctx->Driver.DrawPixels
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&& (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
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&& (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.5 2000/03/11 23:23:26 brianp Exp $ */
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/* $Id: state.c,v 1.6 2000/04/01 05:42:06 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -791,16 +791,9 @@ static void update_rasterflags( GLcontext *ctx )
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ctx->RasterMask |= WINCLIP_BIT;
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ctx->RasterMask |= WINCLIP_BIT;
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}
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}
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if (ctx->Depth.OcclusionTest) {
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if (ctx->Depth.OcclusionTest)
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if (ctx->Color.ColorMask[0] == 0 &&
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ctx->RasterMask |= OCCLUSION_BIT;
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ctx->Color.ColorMask[1] == 0 &&
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ctx->Color.ColorMask[2] == 0 &&
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ctx->Color.ColorMask[3] == 0 &&
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ctx->Depth.Mask == GL_FALSE &&
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!ctx->Stencil.Enabled) {
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ctx->RasterMask |= OCCLUSION_BIT;
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}
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}
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/* If we're not drawing to exactly one color buffer set the
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/* If we're not drawing to exactly one color buffer set the
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* MULTI_DRAW_BIT flag. Also set it if we're drawing to no
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* MULTI_DRAW_BIT flag. Also set it if we're drawing to no
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