move #define for GL_DOUBLE, to put enums in right order
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@@ -165,10 +165,10 @@ typedef double GLclampd; /* double precision float in [0,1] */
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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/* Primitives */
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#define GL_POINTS 0x0000
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