Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated to

handle branch instructions, etc.
This commit is contained in:
Brian
2007-02-24 11:16:58 -07:00
parent 824dcd4399
commit 197af3dc32
2 changed files with 6 additions and 12 deletions

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 6.5.3
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1151,7 +1151,6 @@ static void compile_vertex_program( struct gl_vertex_program *program,
/* ----------------------------------------------------------------------
* Execution
*/
@@ -1264,6 +1263,7 @@ static INLINE void call_func( struct tnl_compiled_program *p,
p->compiled_func(m);
}
/**
* Execute the given vertex program.
*
@@ -1283,7 +1283,7 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
GLuint i, j;
GLbitfield outputs;
#define FORCE_PROG_EXECUTE_C 0
#define FORCE_PROG_EXECUTE_C 1
#if FORCE_PROG_EXECUTE_C
return GL_TRUE;
#else
@@ -1498,11 +1498,6 @@ validate_vertex_program( GLcontext *ctx, struct tnl_pipeline_stage *stage )
}
/**
* Called the first time stage->run is called. In effect, don't
* allocate data until the first time the stage is run.
@@ -1563,8 +1558,6 @@ static GLboolean init_vertex_program( GLcontext *ctx,
}
/**
* Destructor for this pipeline stage.
*/
@@ -1589,6 +1582,7 @@ static void dtr( struct tnl_pipeline_stage *stage )
}
}
/**
* Public description of this pipeline stage.
*/

View File

@@ -198,7 +198,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
struct gl_program_machine machine;
GLuint i;
#define FORCE_PROG_EXECUTE_C 0
#define FORCE_PROG_EXECUTE_C 1
#if FORCE_PROG_EXECUTE_C
if (!program)
return GL_TRUE;