Use prog_execute.c to run vertex programs until t_vb_arbprogram.c is updated to
handle branch instructions, etc.
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@@ -198,7 +198,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
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struct gl_program_machine machine;
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GLuint i;
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#define FORCE_PROG_EXECUTE_C 0
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#define FORCE_PROG_EXECUTE_C 1
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#if FORCE_PROG_EXECUTE_C
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if (!program)
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return GL_TRUE;
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