radv: stop allocating useless ESGS scratch BO on GFX10+

On GFX10+, the ESGS ring is allocated in LDS. This saves one BO
when geometry shaders are used, and possibly two BOs if nothing
else (tess, scratch, etc) is used.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8926>
This commit is contained in:
Samuel Pitoiset
2021-02-09 10:48:53 +01:00
committed by Marge Bot
parent caafedf38f
commit 19711b0f44

View File

@@ -2229,8 +2229,6 @@ gfx10_get_ngg_info(const struct radv_pipeline_key *key,
ngg->vgt_esgs_ring_itemsize = 1;
}
pipeline->graphics.esgs_ring_size = ngg->esgs_ring_size;
assert(ngg->hw_max_esverts >= min_esverts); /* HW limitation */
}