mesa/glsl/i965: remove Driver.NewShader()
After removing brw_shader in the previous commit this is no longer needed. V2: remove use in src/compiler/glsl/test_optpass.cpp Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -2194,7 +2194,8 @@ link_intrastage_shaders(void *mem_ctx,
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return NULL;
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return NULL;
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}
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}
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gl_linked_shader *linked = ctx->Driver.NewShader(shader_list[0]->Stage);
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gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
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linked->Stage = shader_list[0]->Stage;
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/* Create program and attach it to the linked shader */
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/* Create program and attach it to the linked shader */
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struct gl_program *gl_prog =
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struct gl_program *gl_prog =
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@@ -330,7 +330,6 @@ initialize_context(struct gl_context *ctx, gl_api api)
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ctx->Const.MaxUserAssignableUniformLocations =
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ctx->Const.MaxUserAssignableUniformLocations =
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4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
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4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
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ctx->Driver.NewShader = _mesa_new_linked_shader;
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ctx->Driver.NewProgram = new_program;
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ctx->Driver.NewProgram = new_program;
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}
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}
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@@ -90,19 +90,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
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return shader;
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return shader;
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}
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}
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struct gl_linked_shader *
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_mesa_new_linked_shader(gl_shader_stage stage)
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{
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struct gl_linked_shader *shader;
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assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
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shader = rzalloc(NULL, struct gl_linked_shader);
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if (shader) {
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shader->Stage = stage;
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}
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return shader;
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}
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GLbitfield
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GLbitfield
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_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
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_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
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{
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{
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@@ -49,9 +49,6 @@ _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
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extern "C" struct gl_shader *
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extern "C" struct gl_shader *
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_mesa_new_shader(GLuint name, gl_shader_stage stage);
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_mesa_new_shader(GLuint name, gl_shader_stage stage);
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extern "C" struct gl_linked_shader *
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_mesa_new_linked_shader(gl_shader_stage stage);
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extern "C" void
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extern "C" void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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@@ -200,7 +200,6 @@ int test_optpass(int argc, char **argv)
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struct gl_context *ctx = &local_ctx;
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struct gl_context *ctx = &local_ctx;
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initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
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initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
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ctx->Driver.NewShader = _mesa_new_linked_shader;
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ir_variable::temporaries_allocate_names = true;
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ir_variable::temporaries_allocate_names = true;
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struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
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struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
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@@ -174,17 +174,6 @@ process_glsl_ir(struct brw_context *brw,
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}
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}
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}
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}
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extern "C" struct gl_linked_shader *
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brw_new_shader(gl_shader_stage stage)
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{
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struct gl_linked_shader *shader = rzalloc(NULL, struct gl_linked_shader);
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if (shader) {
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shader->Stage = stage;
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}
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return shader;
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}
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static void
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static void
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unify_interfaces(struct shader_info **infos)
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unify_interfaces(struct shader_info **infos)
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{
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{
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@@ -375,7 +375,6 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
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functions->DeleteProgram = brwDeleteProgram;
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functions->DeleteProgram = brwDeleteProgram;
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functions->ProgramStringNotify = brwProgramStringNotify;
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functions->ProgramStringNotify = brwProgramStringNotify;
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functions->NewShader = brw_new_shader;
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functions->LinkShader = brw_link_shader;
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functions->LinkShader = brw_link_shader;
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functions->MemoryBarrier = brw_memory_barrier;
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functions->MemoryBarrier = brw_memory_barrier;
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@@ -779,13 +779,6 @@ struct dd_function_table {
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GLint *bytesWritten);
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GLint *bytesWritten);
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/*@}*/
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/*@}*/
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/**
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* \name GLSL-related functions (ARB extensions and OpenGL 2.x)
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*/
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/*@{*/
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struct gl_linked_shader *(*NewShader)(gl_shader_stage stage);
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/*@}*/
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/**
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/**
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* \name GREMEDY debug/marker functions
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* \name GREMEDY debug/marker functions
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*/
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*/
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@@ -115,22 +115,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
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}
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}
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/**
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* Allocate a new gl_linked_shader object.
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* Called via ctx->Driver.NewShader()
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*/
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struct gl_linked_shader *
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_mesa_new_linked_shader(gl_shader_stage stage)
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{
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struct gl_linked_shader *shader;
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shader = rzalloc(NULL, struct gl_linked_shader);
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if (shader) {
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shader->Stage = stage;
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}
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return shader;
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}
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/**
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/**
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* Delete a shader object.
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* Delete a shader object.
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*/
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*/
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@@ -505,6 +489,5 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
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void
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void
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_mesa_init_shader_object_functions(struct dd_function_table *driver)
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_mesa_init_shader_object_functions(struct dd_function_table *driver)
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{
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{
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driver->NewShader = _mesa_new_linked_shader;
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driver->LinkShader = _mesa_ir_link_shader;
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driver->LinkShader = _mesa_ir_link_shader;
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}
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}
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@@ -83,9 +83,6 @@ _mesa_reference_shader_program(struct gl_context *ctx,
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extern struct gl_shader *
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extern struct gl_shader *
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_mesa_new_shader(GLuint name, gl_shader_stage type);
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_mesa_new_shader(GLuint name, gl_shader_stage type);
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extern struct gl_linked_shader *
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_mesa_new_linked_shader(gl_shader_stage type);
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extern void
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extern void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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