mesa/glsl/i965: remove Driver.NewShader()

After removing brw_shader in the previous commit this is no longer
needed.

V2: remove use in src/compiler/glsl/test_optpass.cpp

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2016-11-04 13:51:59 +11:00
parent 718a0cf49f
commit 194537ebe4
10 changed files with 2 additions and 58 deletions

View File

@@ -2194,7 +2194,8 @@ link_intrastage_shaders(void *mem_ctx,
return NULL; return NULL;
} }
gl_linked_shader *linked = ctx->Driver.NewShader(shader_list[0]->Stage); gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
linked->Stage = shader_list[0]->Stage;
/* Create program and attach it to the linked shader */ /* Create program and attach it to the linked shader */
struct gl_program *gl_prog = struct gl_program *gl_prog =

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@@ -330,7 +330,6 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxUserAssignableUniformLocations = ctx->Const.MaxUserAssignableUniformLocations =
4 * MESA_SHADER_STAGES * MAX_UNIFORMS; 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
ctx->Driver.NewShader = _mesa_new_linked_shader;
ctx->Driver.NewProgram = new_program; ctx->Driver.NewProgram = new_program;
} }

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@@ -90,19 +90,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
return shader; return shader;
} }
struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage stage)
{
struct gl_linked_shader *shader;
assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
shader = rzalloc(NULL, struct gl_linked_shader);
if (shader) {
shader->Stage = stage;
}
return shader;
}
GLbitfield GLbitfield
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
{ {

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@@ -49,9 +49,6 @@ _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
extern "C" struct gl_shader * extern "C" struct gl_shader *
_mesa_new_shader(GLuint name, gl_shader_stage stage); _mesa_new_shader(GLuint name, gl_shader_stage stage);
extern "C" struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage stage);
extern "C" void extern "C" void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh); _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);

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@@ -200,7 +200,6 @@ int test_optpass(int argc, char **argv)
struct gl_context *ctx = &local_ctx; struct gl_context *ctx = &local_ctx;
initialize_context_to_defaults(ctx, API_OPENGL_COMPAT); initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
ctx->Driver.NewShader = _mesa_new_linked_shader;
ir_variable::temporaries_allocate_names = true; ir_variable::temporaries_allocate_names = true;
struct gl_shader *shader = rzalloc(NULL, struct gl_shader); struct gl_shader *shader = rzalloc(NULL, struct gl_shader);

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@@ -174,17 +174,6 @@ process_glsl_ir(struct brw_context *brw,
} }
} }
extern "C" struct gl_linked_shader *
brw_new_shader(gl_shader_stage stage)
{
struct gl_linked_shader *shader = rzalloc(NULL, struct gl_linked_shader);
if (shader) {
shader->Stage = stage;
}
return shader;
}
static void static void
unify_interfaces(struct shader_info **infos) unify_interfaces(struct shader_info **infos)
{ {

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@@ -375,7 +375,6 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
functions->DeleteProgram = brwDeleteProgram; functions->DeleteProgram = brwDeleteProgram;
functions->ProgramStringNotify = brwProgramStringNotify; functions->ProgramStringNotify = brwProgramStringNotify;
functions->NewShader = brw_new_shader;
functions->LinkShader = brw_link_shader; functions->LinkShader = brw_link_shader;
functions->MemoryBarrier = brw_memory_barrier; functions->MemoryBarrier = brw_memory_barrier;

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@@ -779,13 +779,6 @@ struct dd_function_table {
GLint *bytesWritten); GLint *bytesWritten);
/*@}*/ /*@}*/
/**
* \name GLSL-related functions (ARB extensions and OpenGL 2.x)
*/
/*@{*/
struct gl_linked_shader *(*NewShader)(gl_shader_stage stage);
/*@}*/
/** /**
* \name GREMEDY debug/marker functions * \name GREMEDY debug/marker functions
*/ */

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@@ -115,22 +115,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
} }
/**
* Allocate a new gl_linked_shader object.
* Called via ctx->Driver.NewShader()
*/
struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage stage)
{
struct gl_linked_shader *shader;
shader = rzalloc(NULL, struct gl_linked_shader);
if (shader) {
shader->Stage = stage;
}
return shader;
}
/** /**
* Delete a shader object. * Delete a shader object.
*/ */
@@ -505,6 +489,5 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
void void
_mesa_init_shader_object_functions(struct dd_function_table *driver) _mesa_init_shader_object_functions(struct dd_function_table *driver)
{ {
driver->NewShader = _mesa_new_linked_shader;
driver->LinkShader = _mesa_ir_link_shader; driver->LinkShader = _mesa_ir_link_shader;
} }

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@@ -83,9 +83,6 @@ _mesa_reference_shader_program(struct gl_context *ctx,
extern struct gl_shader * extern struct gl_shader *
_mesa_new_shader(GLuint name, gl_shader_stage type); _mesa_new_shader(GLuint name, gl_shader_stage type);
extern struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage type);
extern void extern void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh); _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);