mesa/glsl/i965: remove Driver.NewShader()

After removing brw_shader in the previous commit this is no longer
needed.

V2: remove use in src/compiler/glsl/test_optpass.cpp

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2016-11-04 13:51:59 +11:00
parent 718a0cf49f
commit 194537ebe4
10 changed files with 2 additions and 58 deletions

View File

@@ -2194,7 +2194,8 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
gl_linked_shader *linked = ctx->Driver.NewShader(shader_list[0]->Stage);
gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
linked->Stage = shader_list[0]->Stage;
/* Create program and attach it to the linked shader */
struct gl_program *gl_prog =

View File

@@ -330,7 +330,6 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxUserAssignableUniformLocations =
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
ctx->Driver.NewShader = _mesa_new_linked_shader;
ctx->Driver.NewProgram = new_program;
}

View File

@@ -90,19 +90,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
return shader;
}
struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage stage)
{
struct gl_linked_shader *shader;
assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
shader = rzalloc(NULL, struct gl_linked_shader);
if (shader) {
shader->Stage = stage;
}
return shader;
}
GLbitfield
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
{

View File

@@ -49,9 +49,6 @@ _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
extern "C" struct gl_shader *
_mesa_new_shader(GLuint name, gl_shader_stage stage);
extern "C" struct gl_linked_shader *
_mesa_new_linked_shader(gl_shader_stage stage);
extern "C" void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);

View File

@@ -200,7 +200,6 @@ int test_optpass(int argc, char **argv)
struct gl_context *ctx = &local_ctx;
initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
ctx->Driver.NewShader = _mesa_new_linked_shader;
ir_variable::temporaries_allocate_names = true;
struct gl_shader *shader = rzalloc(NULL, struct gl_shader);