mesa/glsl/i965: remove Driver.NewShader()
After removing brw_shader in the previous commit this is no longer needed. V2: remove use in src/compiler/glsl/test_optpass.cpp Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -2194,7 +2194,8 @@ link_intrastage_shaders(void *mem_ctx,
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return NULL;
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}
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gl_linked_shader *linked = ctx->Driver.NewShader(shader_list[0]->Stage);
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gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
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linked->Stage = shader_list[0]->Stage;
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/* Create program and attach it to the linked shader */
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struct gl_program *gl_prog =
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@@ -330,7 +330,6 @@ initialize_context(struct gl_context *ctx, gl_api api)
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ctx->Const.MaxUserAssignableUniformLocations =
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4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
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ctx->Driver.NewShader = _mesa_new_linked_shader;
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ctx->Driver.NewProgram = new_program;
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}
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@@ -90,19 +90,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
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return shader;
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}
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struct gl_linked_shader *
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_mesa_new_linked_shader(gl_shader_stage stage)
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{
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struct gl_linked_shader *shader;
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assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
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shader = rzalloc(NULL, struct gl_linked_shader);
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if (shader) {
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shader->Stage = stage;
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}
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return shader;
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}
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GLbitfield
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_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
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{
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@@ -49,9 +49,6 @@ _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
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extern "C" struct gl_shader *
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_mesa_new_shader(GLuint name, gl_shader_stage stage);
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extern "C" struct gl_linked_shader *
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_mesa_new_linked_shader(gl_shader_stage stage);
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extern "C" void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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@@ -200,7 +200,6 @@ int test_optpass(int argc, char **argv)
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struct gl_context *ctx = &local_ctx;
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initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
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ctx->Driver.NewShader = _mesa_new_linked_shader;
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ir_variable::temporaries_allocate_names = true;
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struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
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