radv: cleanup helpers that compute NGG info and GS info on GFX9+
Before moving them to the shader info link step. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18278>
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19308db39d
@@ -1894,19 +1894,17 @@ radv_pipeline_init_depth_stencil_state(struct radv_graphics_pipeline *pipeline,
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}
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static void
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gfx9_get_gs_info(const struct radv_pipeline *pipeline, struct radv_pipeline_stage *stages,
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struct gfx9_gs_info *out)
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gfx9_get_gs_info(const struct radv_device *device, struct radv_pipeline_stage *es_stage,
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struct radv_pipeline_stage *gs_stage)
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{
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const struct radv_physical_device *pdevice = pipeline->device->physical_device;
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struct radv_shader_info *gs_info = &stages[MESA_SHADER_GEOMETRY].info;
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struct radv_shader_info *es_info;
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bool has_tess = !!stages[MESA_SHADER_TESS_CTRL].nir;
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const enum amd_gfx_level gfx_level = device->physical_device->rad_info.gfx_level;
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struct radv_shader_info *gs_info = &gs_stage->info;
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struct radv_shader_info *es_info = &es_stage->info;
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struct gfx9_gs_info *out = &gs_stage->info.gs_ring_info;
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es_info = has_tess ? &stages[MESA_SHADER_TESS_EVAL].info : &stages[MESA_SHADER_VERTEX].info;
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unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
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bool uses_adjacency = gs_info->gs.input_prim == SHADER_PRIM_LINES_ADJACENCY ||
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gs_info->gs.input_prim == SHADER_PRIM_TRIANGLES_ADJACENCY;
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const unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
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const bool uses_adjacency = gs_info->gs.input_prim == SHADER_PRIM_LINES_ADJACENCY ||
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gs_info->gs.input_prim == SHADER_PRIM_TRIANGLES_ADJACENCY;
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/* All these are in dwords: */
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/* We can't allow using the whole LDS, because GS waves compete with
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@@ -1984,10 +1982,10 @@ gfx9_get_gs_info(const struct radv_pipeline *pipeline, struct radv_pipeline_stag
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*/
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es_verts -= min_es_verts - 1;
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uint32_t es_verts_per_subgroup = es_verts;
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uint32_t gs_prims_per_subgroup = gs_prims;
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uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
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uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
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const uint32_t es_verts_per_subgroup = es_verts;
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const uint32_t gs_prims_per_subgroup = gs_prims;
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const uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
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const uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
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out->lds_size = align(esgs_lds_size, 128) / 128;
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out->vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
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S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
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@@ -1996,12 +1994,10 @@ gfx9_get_gs_info(const struct radv_pipeline *pipeline, struct radv_pipeline_stag
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out->vgt_esgs_ring_itemsize = esgs_itemsize;
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assert(max_prims_per_subgroup <= max_out_prims);
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gl_shader_stage es_stage = has_tess ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
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unsigned workgroup_size = ac_compute_esgs_workgroup_size(
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pdevice->rad_info.gfx_level, stages[es_stage].info.wave_size,
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unsigned workgroup_size = ac_compute_esgs_workgroup_size(gfx_level, es_info->wave_size,
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es_verts_per_subgroup, gs_inst_prims_in_subgroup);
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stages[es_stage].info.workgroup_size = workgroup_size;
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stages[MESA_SHADER_GEOMETRY].info.workgroup_size = workgroup_size;
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es_info->workgroup_size = workgroup_size;
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gs_info->workgroup_size = workgroup_size;
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}
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static void
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@@ -2015,20 +2011,17 @@ clamp_gsprims_to_esverts(unsigned *max_gsprims, unsigned max_esverts, unsigned m
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}
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static unsigned
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radv_get_num_input_vertices(const struct radv_pipeline_stage *stages)
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radv_get_num_input_vertices(const struct radv_pipeline_stage *es_stage,
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const struct radv_pipeline_stage *gs_stage)
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{
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if (stages[MESA_SHADER_GEOMETRY].nir) {
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nir_shader *gs = stages[MESA_SHADER_GEOMETRY].nir;
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return gs->info.gs.vertices_in;
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if (gs_stage) {
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return gs_stage->nir->info.gs.vertices_in;
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}
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if (stages[MESA_SHADER_TESS_CTRL].nir) {
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nir_shader *tes = stages[MESA_SHADER_TESS_EVAL].nir;
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if (tes->info.tess.point_mode)
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if (es_stage->stage == MESA_SHADER_TESS_EVAL) {
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if (es_stage->nir->info.tess.point_mode)
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return 1;
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if (tes->info.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES)
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if (es_stage->nir->info.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES)
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return 2;
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return 3;
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}
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@@ -2046,20 +2039,17 @@ gfx10_emit_ge_pc_alloc(struct radeon_cmdbuf *cs, enum amd_gfx_level gfx_level,
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}
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static unsigned
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radv_get_pre_rast_input_topology(struct radv_pipeline_stage *stages)
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radv_get_pre_rast_input_topology(const struct radv_pipeline_stage *es_stage,
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const struct radv_pipeline_stage *gs_stage)
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{
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if (stages[MESA_SHADER_GEOMETRY].nir) {
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struct radv_shader_info *gs_info = &stages[MESA_SHADER_GEOMETRY].info;
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return gs_info->gs.input_prim;
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if (gs_stage) {
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return gs_stage->nir->info.gs.input_primitive;
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}
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if (stages[MESA_SHADER_TESS_CTRL].nir) {
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struct radv_shader_info *tes_info = &stages[MESA_SHADER_TESS_EVAL].info;
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if (tes_info->tes.point_mode)
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if (es_stage->stage == MESA_SHADER_TESS_EVAL) {
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if (es_stage->nir->info.tess.point_mode)
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return SHADER_PRIM_POINTS;
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if (tes_info->tes._primitive_mode == TESS_PRIMITIVE_ISOLINES)
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if (es_stage->nir->info.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES)
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return SHADER_PRIM_LINES;
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return SHADER_PRIM_TRIANGLES;
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}
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@@ -2068,20 +2058,19 @@ radv_get_pre_rast_input_topology(struct radv_pipeline_stage *stages)
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}
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static void
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gfx10_get_ngg_info(struct radv_pipeline *pipeline, struct radv_pipeline_stage *stages,
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struct gfx10_ngg_info *ngg)
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gfx10_get_ngg_info(const struct radv_device *device, struct radv_pipeline_stage *es_stage,
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struct radv_pipeline_stage *gs_stage)
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{
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const struct radv_physical_device *pdevice = pipeline->device->physical_device;
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struct radv_shader_info *gs_info = &stages[MESA_SHADER_GEOMETRY].info;
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struct radv_shader_info *es_info =
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stages[MESA_SHADER_TESS_CTRL].nir ? &stages[MESA_SHADER_TESS_EVAL].info
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: &stages[MESA_SHADER_VERTEX].info;
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unsigned gs_type = stages[MESA_SHADER_GEOMETRY].nir ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
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unsigned max_verts_per_prim = radv_get_num_input_vertices(stages);
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unsigned min_verts_per_prim = gs_type == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
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unsigned gs_num_invocations = stages[MESA_SHADER_GEOMETRY].nir ? MAX2(gs_info->gs.invocations, 1) : 1;
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const enum amd_gfx_level gfx_level = device->physical_device->rad_info.gfx_level;
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struct radv_shader_info *gs_info = gs_stage ? &gs_stage->info : NULL;
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struct radv_shader_info *es_info = &es_stage->info;
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const unsigned max_verts_per_prim = radv_get_num_input_vertices(es_stage, gs_stage);
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const unsigned min_verts_per_prim = gs_stage ? max_verts_per_prim : 1;
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struct gfx10_ngg_info *out = gs_stage ? &gs_info->ngg_info : &es_info->ngg_info;
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const unsigned input_prim = radv_get_pre_rast_input_topology(stages);
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const unsigned gs_num_invocations = gs_stage ? MAX2(gs_info->gs.invocations, 1) : 1;
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const unsigned input_prim = radv_get_pre_rast_input_topology(es_stage, gs_stage);
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const bool uses_adjacency = input_prim == SHADER_PRIM_LINES_ADJACENCY ||
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input_prim == SHADER_PRIM_TRIANGLES_ADJACENCY;
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@@ -2099,7 +2088,7 @@ gfx10_get_ngg_info(struct radv_pipeline *pipeline, struct radv_pipeline_stage *s
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unsigned gsprim_lds_size = 0;
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/* All these are per subgroup: */
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const unsigned min_esverts = pdevice->rad_info.gfx_level >= GFX10_3 ? 29 : 24;
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const unsigned min_esverts = gfx_level >= GFX10_3 ? 29 : 24;
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bool max_vert_out_per_gs_instance = false;
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unsigned max_esverts_base = 128;
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unsigned max_gsprims_base = 128; /* default prim group size clamp */
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@@ -2114,7 +2103,7 @@ gfx10_get_ngg_info(struct radv_pipeline *pipeline, struct radv_pipeline_stage *s
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*/
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max_esverts_base = MIN2(max_esverts_base, 251 + max_verts_per_prim - 1);
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if (gs_type == MESA_SHADER_GEOMETRY) {
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if (gs_stage) {
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unsigned max_out_verts_per_gsprim = gs_info->gs.vertices_out * gs_num_invocations;
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if (max_out_verts_per_gsprim <= 256) {
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@@ -2135,9 +2124,7 @@ gfx10_get_ngg_info(struct radv_pipeline *pipeline, struct radv_pipeline_stage *s
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} else {
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/* VS and TES. */
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/* LDS size for passing data from GS to ES. */
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struct radv_streamout_info *so_info = stages[MESA_SHADER_TESS_CTRL].nir
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? &stages[MESA_SHADER_TESS_EVAL].info.so
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: &stages[MESA_SHADER_VERTEX].info.so;
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struct radv_streamout_info *so_info = &es_info->so;
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if (so_info->num_outputs)
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esvert_lds_size = 4 * so_info->num_outputs + 1;
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@@ -2146,7 +2133,7 @@ gfx10_get_ngg_info(struct radv_pipeline *pipeline, struct radv_pipeline_stage *s
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* corresponding to the ES thread of the provoking vertex. All
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* ES threads load and export PrimitiveID for their thread.
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*/
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if (!stages[MESA_SHADER_TESS_CTRL].nir && stages[MESA_SHADER_VERTEX].info.outinfo.export_prim_id)
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if (es_stage->stage == MESA_SHADER_VERTEX && es_stage->info.outinfo.export_prim_id)
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esvert_lds_size = MAX2(esvert_lds_size, 1);
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}
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@@ -2187,11 +2174,10 @@ gfx10_get_ngg_info(struct radv_pipeline *pipeline, struct radv_pipeline_stage *s
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unsigned orig_max_gsprims;
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unsigned wavesize;
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if (gs_type == MESA_SHADER_GEOMETRY) {
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if (gs_stage) {
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wavesize = gs_info->wave_size;
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} else {
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wavesize = stages[MESA_SHADER_TESS_CTRL].nir ? stages[MESA_SHADER_TESS_EVAL].info.wave_size
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: stages[MESA_SHADER_VERTEX].info.wave_size;
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wavesize = es_info->wave_size;
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}
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do {
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@@ -2206,7 +2192,7 @@ gfx10_get_ngg_info(struct radv_pipeline *pipeline, struct radv_pipeline_stage *s
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max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
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/* Hardware restriction: minimum value of max_esverts */
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if (pdevice->rad_info.gfx_level == GFX10)
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if (gfx_level == GFX10)
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max_esverts = MAX2(max_esverts, min_esverts - 1 + max_verts_per_prim);
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else
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max_esverts = MAX2(max_esverts, min_esverts);
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@@ -2229,26 +2215,26 @@ gfx10_get_ngg_info(struct radv_pipeline *pipeline, struct radv_pipeline_stage *s
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} while (orig_max_esverts != max_esverts || orig_max_gsprims != max_gsprims);
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/* Verify the restriction. */
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if (pdevice->rad_info.gfx_level == GFX10)
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if (gfx_level == GFX10)
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assert(max_esverts >= min_esverts - 1 + max_verts_per_prim);
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else
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assert(max_esverts >= min_esverts);
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} else {
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/* Hardware restriction: minimum value of max_esverts */
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if (pdevice->rad_info.gfx_level == GFX10)
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if (gfx_level == GFX10)
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max_esverts = MAX2(max_esverts, min_esverts - 1 + max_verts_per_prim);
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else
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max_esverts = MAX2(max_esverts, min_esverts);
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}
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unsigned max_out_vertices = max_vert_out_per_gs_instance ? gs_info->gs.vertices_out
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: gs_type == MESA_SHADER_GEOMETRY
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: gs_stage
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? max_gsprims * gs_num_invocations * gs_info->gs.vertices_out
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: max_esverts;
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assert(max_out_vertices <= 256);
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unsigned prim_amp_factor = 1;
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if (gs_type == MESA_SHADER_GEOMETRY) {
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if (gs_stage) {
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/* Number of output primitives per GS input primitive after
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* GS instancing. */
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prim_amp_factor = gs_info->gs.vertices_out;
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@@ -2259,35 +2245,36 @@ gfx10_get_ngg_info(struct radv_pipeline *pipeline, struct radv_pipeline_stage *s
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* whenever this check passes, there is enough space for a full
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* primitive without vertex reuse.
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*/
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if (pdevice->rad_info.gfx_level == GFX10)
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ngg->hw_max_esverts = max_esverts - max_verts_per_prim + 1;
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if (gfx_level == GFX10)
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out->hw_max_esverts = max_esverts - max_verts_per_prim + 1;
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else
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ngg->hw_max_esverts = max_esverts;
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out->hw_max_esverts = max_esverts;
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ngg->max_gsprims = max_gsprims;
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ngg->max_out_verts = max_out_vertices;
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ngg->prim_amp_factor = prim_amp_factor;
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ngg->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
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ngg->ngg_emit_size = max_gsprims * gsprim_lds_size;
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ngg->enable_vertex_grouping = true;
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out->max_gsprims = max_gsprims;
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out->max_out_verts = max_out_vertices;
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out->prim_amp_factor = prim_amp_factor;
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out->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
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out->ngg_emit_size = max_gsprims * gsprim_lds_size;
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out->enable_vertex_grouping = true;
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/* Don't count unusable vertices. */
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ngg->esgs_ring_size = MIN2(max_esverts, max_gsprims * max_verts_per_prim) * esvert_lds_size * 4;
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out->esgs_ring_size = MIN2(max_esverts, max_gsprims * max_verts_per_prim) * esvert_lds_size * 4;
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if (gs_type == MESA_SHADER_GEOMETRY) {
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ngg->vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
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if (gs_stage) {
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out->vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
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} else {
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ngg->vgt_esgs_ring_itemsize = 1;
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out->vgt_esgs_ring_itemsize = 1;
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}
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assert(ngg->hw_max_esverts >= min_esverts); /* HW limitation */
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assert(out->hw_max_esverts >= min_esverts); /* HW limitation */
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gl_shader_stage es_stage = stages[MESA_SHADER_TESS_CTRL].nir ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
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unsigned workgroup_size =
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ac_compute_ngg_workgroup_size(
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max_esverts, max_gsprims * gs_num_invocations, max_out_vertices, prim_amp_factor);
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stages[MESA_SHADER_GEOMETRY].info.workgroup_size = workgroup_size;
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stages[es_stage].info.workgroup_size = workgroup_size;
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if (gs_stage) {
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gs_info->workgroup_size = workgroup_size;
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}
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es_info->workgroup_size = workgroup_size;
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}
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static void
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@@ -3405,25 +3392,19 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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}
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if (pipeline_has_ngg) {
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struct gfx10_ngg_info *ngg_info;
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if (last_vgt_api_stage != MESA_SHADER_MESH) {
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struct radv_pipeline_stage *es_stage =
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stages[MESA_SHADER_TESS_EVAL].nir ? &stages[MESA_SHADER_TESS_EVAL] : &stages[MESA_SHADER_VERTEX];
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struct radv_pipeline_stage *gs_stage =
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stages[MESA_SHADER_GEOMETRY].nir ? &stages[MESA_SHADER_GEOMETRY] : NULL;
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if (stages[MESA_SHADER_GEOMETRY].nir)
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ngg_info = &stages[MESA_SHADER_GEOMETRY].info.ngg_info;
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else if (stages[MESA_SHADER_TESS_CTRL].nir)
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ngg_info = &stages[MESA_SHADER_TESS_EVAL].info.ngg_info;
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else if (stages[MESA_SHADER_VERTEX].nir)
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ngg_info = &stages[MESA_SHADER_VERTEX].info.ngg_info;
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else if (stages[MESA_SHADER_MESH].nir)
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ngg_info = &stages[MESA_SHADER_MESH].info.ngg_info;
|
||||
else
|
||||
unreachable("Missing NGG shader stage.");
|
||||
|
||||
if (last_vgt_api_stage != MESA_SHADER_MESH)
|
||||
gfx10_get_ngg_info(pipeline, stages, ngg_info);
|
||||
gfx10_get_ngg_info(device, es_stage, gs_stage);
|
||||
}
|
||||
} else if (stages[MESA_SHADER_GEOMETRY].nir) {
|
||||
struct gfx9_gs_info *gs_info = &stages[MESA_SHADER_GEOMETRY].info.gs_ring_info;
|
||||
struct radv_pipeline_stage *es_stage =
|
||||
stages[MESA_SHADER_TESS_EVAL].nir ? &stages[MESA_SHADER_TESS_EVAL] : &stages[MESA_SHADER_VERTEX];
|
||||
|
||||
gfx9_get_gs_info(pipeline, stages, gs_info);
|
||||
gfx9_get_gs_info(device, es_stage, &stages[MESA_SHADER_GEOMETRY]);
|
||||
} else {
|
||||
gl_shader_stage hw_vs_api_stage =
|
||||
stages[MESA_SHADER_TESS_EVAL].nir ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
|
||||
|
Reference in New Issue
Block a user