mesa: don't set _NEW_PROGRAM_CONSTANTS for non-bindless opaque uniforms
v2: rebase on new _mesa_flush_vertices_for_uniforms() helper Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -1006,6 +1006,12 @@ void
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_mesa_flush_vertices_for_uniforms(struct gl_context *ctx,
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const struct gl_uniform_storage *uni)
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{
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/* Opaque uniforms have no storage unless they are bindless */
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if (!uni->is_bindless && uni->type->contains_opaque()) {
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FLUSH_VERTICES(ctx, 0);
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return;
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}
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uint64_t new_driver_state = 0;
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unsigned mask = uni->active_shader_mask;
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