nir: Convert to nir_foreach_function_impl

Done by hand at each call site but going very quickly with funny Vim motions and
common regexes. This is a very common idiom in NIR.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23807>
This commit is contained in:
Alyssa Rosenzweig
2023-06-22 13:27:59 -04:00
committed by Marge Bot
parent 19daa9283c
commit 190b1fdc64
93 changed files with 570 additions and 798 deletions

View File

@@ -369,14 +369,12 @@ nir_find_inlinable_uniforms(nir_shader *shader)
uint32_t uni_offsets[MAX_INLINABLE_UNIFORMS];
uint8_t num_offsets = 0;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_metadata_require(function->impl, nir_metadata_loop_analysis,
nir_var_all, false);
nir_foreach_function_impl(impl, shader) {
nir_metadata_require(impl, nir_metadata_loop_analysis,
nir_var_all, false);
foreach_list_typed(nir_cf_node, node, node, &function->impl->body)
process_node(node, NULL, uni_offsets, &num_offsets);
}
foreach_list_typed(nir_cf_node, node, node, &impl->body)
process_node(node, NULL, uni_offsets, &num_offsets);
}
for (int i = 0; i < num_offsets; i++)
@@ -392,86 +390,84 @@ nir_inline_uniforms(nir_shader *shader, unsigned num_uniforms,
if (!num_uniforms)
return;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder b = nir_builder_create(function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_foreach_function_impl(impl, shader) {
nir_builder b = nir_builder_create(impl);
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
/* Only replace UBO 0 with constant offsets. */
if (intr->intrinsic == nir_intrinsic_load_ubo &&
nir_src_is_const(intr->src[0]) &&
nir_src_as_uint(intr->src[0]) == 0 &&
nir_src_is_const(intr->src[1]) &&
/* TODO: Can't handle other bit sizes for now. */
intr->dest.ssa.bit_size == 32) {
int num_components = intr->dest.ssa.num_components;
uint32_t offset = nir_src_as_uint(intr->src[1]) / 4;
/* Only replace UBO 0 with constant offsets. */
if (intr->intrinsic == nir_intrinsic_load_ubo &&
nir_src_is_const(intr->src[0]) &&
nir_src_as_uint(intr->src[0]) == 0 &&
nir_src_is_const(intr->src[1]) &&
/* TODO: Can't handle other bit sizes for now. */
intr->dest.ssa.bit_size == 32) {
int num_components = intr->dest.ssa.num_components;
uint32_t offset = nir_src_as_uint(intr->src[1]) / 4;
if (num_components == 1) {
/* Just replace the uniform load to constant load. */
for (unsigned i = 0; i < num_uniforms; i++) {
if (offset == uniform_dw_offsets[i]) {
b.cursor = nir_before_instr(&intr->instr);
nir_ssa_def *def = nir_imm_int(&b, uniform_values[i]);
nir_ssa_def_rewrite_uses(&intr->dest.ssa, def);
nir_instr_remove(&intr->instr);
break;
}
if (num_components == 1) {
/* Just replace the uniform load to constant load. */
for (unsigned i = 0; i < num_uniforms; i++) {
if (offset == uniform_dw_offsets[i]) {
b.cursor = nir_before_instr(&intr->instr);
nir_ssa_def *def = nir_imm_int(&b, uniform_values[i]);
nir_ssa_def_rewrite_uses(&intr->dest.ssa, def);
nir_instr_remove(&intr->instr);
break;
}
} else {
/* Lower vector uniform load to scalar and replace each
* found component load with constant load.
*/
uint32_t max_offset = offset + num_components;
nir_ssa_def *components[NIR_MAX_VEC_COMPONENTS] = {0};
bool found = false;
b.cursor = nir_before_instr(&intr->instr);
/* Find component to replace. */
for (unsigned i = 0; i < num_uniforms; i++) {
uint32_t uni_offset = uniform_dw_offsets[i];
if (uni_offset >= offset && uni_offset < max_offset) {
int index = uni_offset - offset;
components[index] = nir_imm_int(&b, uniform_values[i]);
found = true;
}
}
if (!found)
continue;
/* Create per-component uniform load. */
for (unsigned i = 0; i < num_components; i++) {
if (!components[i]) {
uint32_t scalar_offset = (offset + i) * 4;
components[i] = nir_load_ubo(&b, 1, intr->dest.ssa.bit_size,
intr->src[0].ssa,
nir_imm_int(&b, scalar_offset));
nir_intrinsic_instr *load =
nir_instr_as_intrinsic(components[i]->parent_instr);
nir_intrinsic_set_align(load, NIR_ALIGN_MUL_MAX, scalar_offset);
nir_intrinsic_set_range_base(load, scalar_offset);
nir_intrinsic_set_range(load, 4);
}
}
/* Replace the original uniform load. */
nir_ssa_def_rewrite_uses(&intr->dest.ssa,
nir_vec(&b, components, num_components));
nir_instr_remove(&intr->instr);
}
} else {
/* Lower vector uniform load to scalar and replace each
* found component load with constant load.
*/
uint32_t max_offset = offset + num_components;
nir_ssa_def *components[NIR_MAX_VEC_COMPONENTS] = {0};
bool found = false;
b.cursor = nir_before_instr(&intr->instr);
/* Find component to replace. */
for (unsigned i = 0; i < num_uniforms; i++) {
uint32_t uni_offset = uniform_dw_offsets[i];
if (uni_offset >= offset && uni_offset < max_offset) {
int index = uni_offset - offset;
components[index] = nir_imm_int(&b, uniform_values[i]);
found = true;
}
}
if (!found)
continue;
/* Create per-component uniform load. */
for (unsigned i = 0; i < num_components; i++) {
if (!components[i]) {
uint32_t scalar_offset = (offset + i) * 4;
components[i] = nir_load_ubo(&b, 1, intr->dest.ssa.bit_size,
intr->src[0].ssa,
nir_imm_int(&b, scalar_offset));
nir_intrinsic_instr *load =
nir_instr_as_intrinsic(components[i]->parent_instr);
nir_intrinsic_set_align(load, NIR_ALIGN_MUL_MAX, scalar_offset);
nir_intrinsic_set_range_base(load, scalar_offset);
nir_intrinsic_set_range(load, 4);
}
}
/* Replace the original uniform load. */
nir_ssa_def_rewrite_uses(&intr->dest.ssa,
nir_vec(&b, components, num_components));
nir_instr_remove(&intr->instr);
}
}
}
nir_metadata_preserve(function->impl, nir_metadata_block_index |
nir_metadata_dominance);
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
}
}