llvmpipe: add initial nir support

This adds the hooks between llvmpipe and the gallivm NIR
code, for compute and fragment shaders.

NIR support is hidden behind LP_DEBUG=nir for now until
all the intergration issues are solved

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Dave Airlie
2019-09-05 15:49:25 +10:00
parent 5363cda52b
commit 18f896e55d
10 changed files with 125 additions and 20 deletions

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@@ -134,7 +134,7 @@ gallivm_get_shader_param(enum pipe_shader_cap param)
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 1 << PIPE_SHADER_IR_TGSI;
return (1 << PIPE_SHADER_IR_TGSI) | (1 << PIPE_SHADER_IR_NIR);
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
return 1;

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@@ -1650,3 +1650,15 @@ bool lp_build_nir_llvm(
ralloc_free(bld_base->regs);
return true;
}
/* do some basic opts to remove some things we don't want to see. */
void lp_build_opt_nir(struct nir_shader *nir)
{
bool progress;
do {
progress = false;
NIR_PASS_V(nir, nir_opt_constant_folding);
NIR_PASS_V(nir, nir_opt_algebraic);
} while (progress);
nir_lower_bool_to_int32(nir);
}

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@@ -192,6 +192,8 @@ bool
lp_build_nir_llvm(struct lp_build_nir_context *bld_base,
struct nir_shader *nir);
void lp_build_opt_nir(struct nir_shader *nir);
static inline LLVMValueRef
lp_nir_array_build_gather_values(LLVMBuilderRef builder,
LLVMValueRef * values,

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@@ -18,6 +18,9 @@ llvmpipe = env.ConvenienceLibrary(
env.Alias('llvmpipe', llvmpipe)
env.Append(CPPPATH = [
'../../../compiler/nir',
])
if not env['embedded']:
env = env.Clone()

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@@ -45,6 +45,7 @@
#define DEBUG_MEM 0x4000
#define DEBUG_FS 0x8000
#define DEBUG_CS 0x10000
#define DEBUG_NIR 0x20000
/* Performance flags. These are active even on release builds.
*/

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@@ -37,6 +37,7 @@
#include "pipe/p_screen.h"
#include "draw/draw_context.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_nir.h"
#include "util/os_misc.h"
#include "util/os_time.h"
@@ -53,6 +54,8 @@
#include "state_tracker/sw_winsys.h"
#include "nir.h"
#ifdef DEBUG
int LP_DEBUG = 0;
@@ -70,6 +73,7 @@ static const struct debug_named_value lp_debug_flags[] = {
{ "mem", DEBUG_MEM, NULL },
{ "fs", DEBUG_FS, NULL },
{ "cs", DEBUG_CS, NULL },
{ "nir", DEBUG_NIR, NULL },
DEBUG_NAMED_VALUE_END
};
#endif
@@ -366,7 +370,6 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_BINDLESS_TEXTURE:
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
case PIPE_CAP_MEMOBJ:
case PIPE_CAP_LOAD_CONSTBUF:
case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
case PIPE_CAP_TILE_RASTER_ORDER:
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
@@ -375,7 +378,6 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
case PIPE_CAP_FENCE_SIGNAL:
case PIPE_CAP_CONSTBUF0_FLAGS:
case PIPE_CAP_PACKED_UNIFORMS:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
@@ -391,6 +393,9 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
return 1;
case PIPE_CAP_LOAD_CONSTBUF:
case PIPE_CAP_PACKED_UNIFORMS:
return !!(LP_DEBUG & DEBUG_NIR);
default:
return u_pipe_screen_get_param_defaults(screen, param);
}
@@ -407,10 +412,15 @@ llvmpipe_get_shader_param(struct pipe_screen *screen,
case PIPE_SHADER_COMPUTE:
switch (param) {
default:
if ((LP_DEBUG & DEBUG_NIR) && param == PIPE_SHADER_CAP_PREFERRED_IR)
return PIPE_SHADER_IR_NIR;
return gallivm_get_shader_param(param);
}
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
if ((LP_DEBUG & DEBUG_NIR) && param == PIPE_SHADER_CAP_PREFERRED_IR)
return PIPE_SHADER_IR_NIR;
switch (param) {
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
/* At this time, the draw module and llvmpipe driver only
@@ -515,6 +525,51 @@ llvmpipe_get_compute_param(struct pipe_screen *_screen,
return 0;
}
static const struct nir_shader_compiler_options gallivm_nir_options = {
.lower_scmp = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fsat = true,
.lower_bitfield_insert_to_bitfield_select = true,
.lower_bitfield_extract = true,
.lower_sub = true,
.lower_ffma = true,
.lower_fmod = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_snorm_4x8 = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_snorm_4x8 = true,
.lower_unpack_unorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_rotate = true,
.optimize_sample_mask_in = true,
.max_unroll_iterations = 32,
.use_interpolated_input_intrinsics = true,
.lower_to_scalar = true,
};
static void
llvmpipe_finalize_nir(struct pipe_screen *screen,
void *nirptr,
bool optimize)
{
struct nir_shader *nir = (struct nir_shader *)nirptr;
lp_build_opt_nir(nir);
}
static inline const void *
llvmpipe_get_compiler_options(struct pipe_screen *screen,
enum pipe_shader_ir ir,
enum pipe_shader_type shader)
{
assert(ir == PIPE_SHADER_IR_NIR);
return &gallivm_nir_options;
}
/**
* Query format support for creating a texture, drawing surface, etc.
* \param format the format to test
@@ -752,6 +807,7 @@ llvmpipe_create_screen(struct sw_winsys *winsys)
screen->base.get_shader_param = llvmpipe_get_shader_param;
screen->base.get_compute_param = llvmpipe_get_compute_param;
screen->base.get_paramf = llvmpipe_get_paramf;
screen->base.get_compiler_options = llvmpipe_get_compiler_options;
screen->base.is_format_supported = llvmpipe_is_format_supported;
screen->base.context_create = llvmpipe_create_context;
@@ -761,6 +817,7 @@ llvmpipe_create_screen(struct sw_winsys *winsys)
screen->base.get_timestamp = llvmpipe_get_timestamp;
screen->base.finalize_nir = llvmpipe_finalize_nir;
llvmpipe_init_screen_resource_funcs(&screen->base);
screen->num_threads = util_cpu_caps.nr_cpus > 1 ? util_cpu_caps.nr_cpus : 0;

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@@ -35,6 +35,7 @@
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_gather.h"
#include "gallivm/lp_bld_coro.h"
#include "gallivm/lp_bld_nir.h"
#include "lp_state_cs.h"
#include "lp_context.h"
#include "lp_debug.h"
@@ -44,6 +45,7 @@
#include "lp_memory.h"
#include "lp_cs_tpool.h"
#include "state_tracker/sw_winsys.h"
#include "nir/nir_to_tgsi_info.h"
struct lp_cs_job_info {
unsigned grid_size[3];
@@ -272,7 +274,6 @@ generate_compute(struct llvmpipe_context *lp,
block = LLVMAppendBasicBlockInContext(gallivm->context, coro, "entry");
LLVMPositionBuilderAtEnd(builder, block);
{
const struct tgsi_token *tokens = shader->base.tokens;
LLVMValueRef consts_ptr, num_consts_ptr;
LLVMValueRef ssbo_ptr, num_ssbo_ptr;
LLVMValueRef shared_ptr;
@@ -360,7 +361,11 @@ generate_compute(struct llvmpipe_context *lp,
params.shared_ptr = shared_ptr;
params.coro = &coro_info;
lp_build_tgsi_soa(gallivm, tokens, &params, NULL);
if (shader->base.type == PIPE_SHADER_IR_TGSI)
lp_build_tgsi_soa(gallivm, shader->base.tokens, &params, NULL);
else
lp_build_nir_soa(gallivm, shader->base.ir.nir, &params,
NULL);
mask_val = lp_build_mask_end(&mask);
@@ -393,11 +398,19 @@ llvmpipe_create_compute_state(struct pipe_context *pipe,
if (!shader)
return NULL;
assert(templ->ir_type == PIPE_SHADER_IR_TGSI);
shader->base.tokens = tgsi_dup_tokens(templ->prog);
shader->base.type = templ->ir_type;
if (templ->ir_type == PIPE_SHADER_IR_TGSI) {
/* get/save the summary info for this shader */
lp_build_tgsi_info(templ->prog, &shader->info);
/* we need to keep a local copy of the tokens */
shader->base.tokens = tgsi_dup_tokens(templ->prog);
} else {
shader->base.ir.nir = (struct nir_shader *)templ->prog;
nir_tgsi_scan_shader(templ->prog, &shader->info.base, false);
}
shader->req_local_mem = templ->req_local_mem;
lp_build_tgsi_info(shader->base.tokens, &shader->info);
make_empty_list(&shader->variants);
nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
@@ -590,7 +603,10 @@ lp_debug_cs_variant(const struct lp_compute_shader_variant *variant)
{
debug_printf("llvmpipe: Compute shader #%u variant #%u:\n",
variant->shader->no, variant->no);
tgsi_dump(variant->shader->base.tokens, 0);
if (variant->shader->base.type == PIPE_SHADER_IR_TGSI)
tgsi_dump(variant->shader->base.tokens, 0);
else
nir_print_shader(variant->shader->base.ir.nir, stderr);
dump_cs_variant_key(&variant->key);
debug_printf("\n");
}

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@@ -80,6 +80,7 @@
#include "gallivm/lp_bld_intr.h"
#include "gallivm/lp_bld_logic.h"
#include "gallivm/lp_bld_tgsi.h"
#include "gallivm/lp_bld_nir.h"
#include "gallivm/lp_bld_swizzle.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_debug.h"
@@ -102,7 +103,7 @@
#include "lp_flush.h"
#include "lp_state_fs.h"
#include "lp_rast.h"
#include "nir/nir_to_tgsi_info.h"
/** Fragment shader number (for debugging) */
static unsigned fs_no = 0;
@@ -501,8 +502,12 @@ generate_fs_loop(struct gallivm_state *gallivm,
params.image = image;
/* Build the actual shader */
lp_build_tgsi_soa(gallivm, tokens, &params,
outputs);
if (shader->base.type == PIPE_SHADER_IR_TGSI)
lp_build_tgsi_soa(gallivm, tokens, &params,
outputs);
else
lp_build_nir_soa(gallivm, shader->base.ir.nir, &params,
outputs);
/* Alpha test */
if (key->alpha.enabled) {
@@ -2839,9 +2844,12 @@ dump_fs_variant_key(struct lp_fragment_shader_variant_key *key)
void
lp_debug_fs_variant(struct lp_fragment_shader_variant *variant)
{
debug_printf("llvmpipe: Fragment shader #%u variant #%u:\n",
debug_printf("llvmpipe: Fragment shader #%u variant #%u:\n",
variant->shader->no, variant->no);
tgsi_dump(variant->shader->base.tokens, 0);
if (variant->shader->base.type == PIPE_SHADER_IR_TGSI)
tgsi_dump(variant->shader->base.tokens, 0);
else
nir_print_shader(variant->shader->base.ir.nir, stderr);
dump_fs_variant_key(&variant->key);
debug_printf("variant->opaque = %u\n", variant->opaque);
debug_printf("\n");
@@ -2966,11 +2974,17 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
shader->no = fs_no++;
make_empty_list(&shader->variants);
/* get/save the summary info for this shader */
lp_build_tgsi_info(templ->tokens, &shader->info);
shader->base.type = templ->type;
if (templ->type == PIPE_SHADER_IR_TGSI) {
/* get/save the summary info for this shader */
lp_build_tgsi_info(templ->tokens, &shader->info);
/* we need to keep a local copy of the tokens */
shader->base.tokens = tgsi_dup_tokens(templ->tokens);
/* we need to keep a local copy of the tokens */
shader->base.tokens = tgsi_dup_tokens(templ->tokens);
} else {
shader->base.ir.nir = templ->ir.nir;
nir_tgsi_scan_shader(templ->ir.nir, &shader->info.base, false);
}
shader->draw_data = draw_create_fragment_shader(llvmpipe->draw, templ);
if (shader->draw_data == NULL) {

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@@ -60,7 +60,7 @@ llvmpipe_create_gs_state(struct pipe_context *pipe,
state->no_tokens = !templ->tokens;
memcpy(&state->stream_output, &templ->stream_output, sizeof state->stream_output);
if (templ->tokens) {
if (templ->tokens || templ->type == PIPE_SHADER_IR_NIR) {
state->dgs = draw_create_geometry_shader(llvmpipe->draw, templ);
if (state->dgs == NULL) {
goto no_dgs;

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@@ -101,7 +101,7 @@ libllvmpipe = static_library(
c_args : [c_vis_args, c_msvc_compat_args],
cpp_args : [cpp_vis_args, cpp_msvc_compat_args],
include_directories : [inc_gallium, inc_gallium_aux, inc_include, inc_src],
dependencies : dep_llvm,
dependencies : [ dep_llvm, idep_nir_headers, ],
)
# This overwrites the softpipe driver dependency, but itself depends on the