anv: Add support for UBOs, SSBOs and push constants in Mesh pipeline
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13662>
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@@ -137,6 +137,12 @@ brw_shader_stage_is_bindless(gl_shader_stage stage)
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stage <= MESA_SHADER_CALLABLE;
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}
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static inline bool
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brw_shader_stage_requires_bindless_resources(gl_shader_stage stage)
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{
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return brw_shader_stage_is_bindless(stage) || gl_shader_stage_is_mesh(stage);
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}
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/**
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* Program key structures.
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*
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