mesa: check FEATURE_point_size_array for PointSize array
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@@ -332,7 +332,9 @@ _mesa_update_array_object_max_element(GLcontext *ctx,
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min = update_min(min, &arrayObj->FogCoord);
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min = update_min(min, &arrayObj->Index);
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min = update_min(min, &arrayObj->EdgeFlag);
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#if FEATURE_point_size_array
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min = update_min(min, &arrayObj->PointSize);
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#endif
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for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
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min = update_min(min, &arrayObj->TexCoord[i]);
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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