radv: gather layer in the shader info pass

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-09-03 18:09:00 +02:00
parent 84b346eda9
commit 1877e87f1e
2 changed files with 20 additions and 10 deletions

View File

@@ -574,6 +574,9 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
case VARYING_SLOT_VIEWPORT:
vs_info->writes_viewport_index = true;
break;
case VARYING_SLOT_LAYER:
vs_info->writes_layer = true;
break;
default:
break;
}
@@ -667,6 +670,23 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
}
}
/* Make sure to export the LayerID if the subpass has multiviews. */
if (options->key.has_multiview_view_index) {
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
info->vs.outinfo.writes_layer = true;
break;
case MESA_SHADER_TESS_EVAL:
info->tes.outinfo.writes_layer = true;
break;
case MESA_SHADER_GEOMETRY:
info->vs.outinfo.writes_layer = true;
break;
default:
break;
}
}
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.num_interp = nir->num_inputs;