glsl: move half<->float convertion to util
Needed in NIR too, so move out of mesa/main/imports.c Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Rob Clark <robclark@freedesktop.org>
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41
src/util/half_float.h
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41
src/util/half_float.h
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef _HALF_FLOAT_H_
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#define _HALF_FLOAT_H_
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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uint16_t _mesa_float_to_half(float val);
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float _mesa_half_to_float(uint16_t val);
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#ifdef __cplusplus
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} /* extern C */
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#endif
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#endif /* _HALF_FLOAT_H_ */
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