mesa: Unify glEdgeFlagPointer data type.
Use GL_UNSIGNED_BYTE as initialization data type for the edge flag vertex attribute array. The same datatype is used in the glEdgeFlagPointer function when setting the array pointer. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@@ -441,7 +441,7 @@ _mesa_initialize_vao(struct gl_context *ctx,
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init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
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break;
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case VERT_ATTRIB_EDGEFLAG:
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init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
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init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_UNSIGNED_BYTE);
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break;
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case VERT_ATTRIB_POINT_SIZE:
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init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
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