d3d12: Give bos a unique identifier to be used for state tracking
Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
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@@ -108,6 +108,7 @@ d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum pipe_fo
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pipe_reference_init(&bo->reference, 1);
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bo->res = res;
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bo->trans_state = create_trans_state(res, format);
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bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator);
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bo->residency_status = residency;
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bo->last_used_timestamp = 0;
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@@ -167,7 +168,7 @@ d3d12_bo_new(struct d3d12_screen *screen, uint64_t size, const pb_desc *pb_desc)
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}
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struct d3d12_bo *
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d3d12_bo_wrap_buffer(struct pb_buffer *buf)
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d3d12_bo_wrap_buffer(struct d3d12_screen *screen, struct pb_buffer *buf)
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{
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struct d3d12_bo *bo;
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@@ -178,6 +179,7 @@ d3d12_bo_wrap_buffer(struct pb_buffer *buf)
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pipe_reference_init(&bo->reference, 1);
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bo->buffer = buf;
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bo->trans_state = NULL; /* State from base BO will be used */
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bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator);
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return bo;
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}
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