mesa: assertions to check for too many vertex outputs or fragment inputs
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@@ -602,6 +602,10 @@ _mesa_init_constants(GLcontext *ctx)
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ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
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ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
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ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
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ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
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ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
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ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
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/* check that we don't exceed various 32-bit bitfields */
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ASSERT(VERT_RESULT_MAX <= 32);
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ASSERT(FRAG_ATTRIB_MAX <= 32);
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}
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}
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