mesa: assertions to check for too many vertex outputs or fragment inputs

This commit is contained in:
Brian Paul
2009-05-08 14:34:15 -06:00
parent cc58fbcf2c
commit 17a354a119

View File

@@ -602,6 +602,10 @@ _mesa_init_constants(GLcontext *ctx)
ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
/* check that we don't exceed various 32-bit bitfields */
ASSERT(VERT_RESULT_MAX <= 32);
ASSERT(FRAG_ATTRIB_MAX <= 32);
}