progs/glsl: tweaks to shtest.c
1. Larger sphere to match cube size 2. Allow -geometry option to override window size 3. Cube samplers
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@@ -257,7 +257,7 @@ Redisplay(void)
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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if (Object == SPHERE) {
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if (Object == SPHERE) {
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Sphere(2.0, 20, 10);
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Sphere(2.5, 20, 10);
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}
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}
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else if (Object == CUBE) {
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else if (Object == CUBE) {
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Cube(2.0);
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Cube(2.0);
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@@ -426,6 +426,7 @@ TypeFromName(const char *n)
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{ "GL_INT_VEC3", GL_INT_VEC3 },
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{ "GL_INT_VEC3", GL_INT_VEC3 },
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{ "GL_INT_VEC4", GL_INT_VEC4 },
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{ "GL_INT_VEC4", GL_INT_VEC4 },
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{ "GL_SAMPLER_2D", GL_SAMPLER_2D },
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{ "GL_SAMPLER_2D", GL_SAMPLER_2D },
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{ "GL_SAMPLER_CUBE", GL_SAMPLER_CUBE },
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{ NULL, 0 }
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{ NULL, 0 }
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};
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};
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GLuint i;
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GLuint i;
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@@ -613,8 +614,8 @@ ParseOptions(int argc, char *argv[])
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int
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int
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main(int argc, char *argv[])
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main(int argc, char *argv[])
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{
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{
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glutInit(&argc, argv);
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glutInitWindowSize(400, 400);
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glutInitWindowSize(400, 400);
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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win = glutCreateWindow(argv[0]);
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win = glutCreateWindow(argv[0]);
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glewInit();
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glewInit();
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