glsl: fix scons builds with shader cache

For now its disabled for scons so wrap glsl cache calls in a
define conditional.
This commit is contained in:
Timothy Arceri
2017-02-17 16:27:53 +11:00
parent a2bf0954fb
commit 172c48cc15
2 changed files with 4 additions and 0 deletions

View File

@@ -4626,6 +4626,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
return;
}
#ifdef ENABLE_SHADER_CACHE
/* If transform feedback used on the program then compile all shaders. */
bool skip_cache = false;
if (prog->TransformFeedback.NumVarying > 0) {
@@ -4640,6 +4641,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (!skip_cache && shader_cache_read_program_metadata(ctx, prog))
return;
#endif
void *mem_ctx = ralloc_context(NULL); // temporary linker context