st/mesa: add PIPE_CAP_GLSL_FEATURE_LEVEL, cleanup st_extensions.c
v2: handle the cap in r300 and r600 as well Additional info for r600g: The env var R600_GLSL130=1 enables GLSL 1.3. Along with R600_STREAMOUT=1, it enables full GL 3.
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@@ -258,10 +258,7 @@ void st_init_extensions(struct st_context *st)
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{
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struct pipe_screen *screen = st->pipe->screen;
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struct gl_context *ctx = st->ctx;
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int i;
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ctx->Const.GLSLVersion = 120;
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_mesa_override_glsl_version(st->ctx);
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int i, glsl_feature_level;
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/*
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* Extensions that are supported by all Gallium drivers:
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@@ -330,6 +327,33 @@ void st_init_extensions(struct st_context *st)
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ctx->Extensions.OES_draw_texture = GL_TRUE;
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#endif
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/* Figure out GLSL support. */
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glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
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if (glsl_feature_level >= 130) {
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ctx->Const.GLSLVersion = 130;
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} else {
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ctx->Const.GLSLVersion = 120;
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}
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_mesa_override_glsl_version(st->ctx);
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if (ctx->Const.GLSLVersion >= 130) {
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ctx->Const.NativeIntegers = GL_TRUE;
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ctx->Const.MaxClipPlanes = 8;
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/* Extensions that only depend on GLSL 1.3. */
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ctx->Extensions.ARB_conservative_depth = GL_TRUE;
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} else {
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/* Optional integer support for GLSL 1.2. */
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if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_INTEGERS) &&
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screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_INTEGERS)) {
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ctx->Const.NativeIntegers = GL_TRUE;
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}
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}
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/*
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* Extensions that depend on the driver/hardware:
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*/
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@@ -578,23 +602,6 @@ void st_init_extensions(struct st_context *st)
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#endif
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}
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if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_INTEGERS) &&
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screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
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PIPE_SHADER_CAP_INTEGERS)) {
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ctx->Const.NativeIntegers = GL_TRUE;
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}
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if (ctx->Const.NativeIntegers)
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ctx->Const.GLSLVersion = 130;
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/* Extensions that only depend on the GLSL version:
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*/
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if (ctx->Const.GLSLVersion >= 130) {
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ctx->Extensions.ARB_conservative_depth = GL_TRUE;
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ctx->Const.MaxClipPlanes = 8;
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}
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ctx->Extensions.NV_primitive_restart = GL_TRUE;
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if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
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st->sw_primitive_restart = GL_TRUE;
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