wgl: Remove needless if (1) { ... }.

Noticed by Craig Scott on https://gitlab.freedesktop.org/mesa/mesa/-/issues/4427#note_857876

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22706>
This commit is contained in:
Jose Fonseca
2023-04-26 10:08:58 +01:00
committed by Marge Bot
parent 9105e771af
commit 16f3e9cd76

View File

@@ -74,35 +74,33 @@ stw_tls_init(void)
* stw_tls_init_thread() call for it later on.
*/
#ifndef _GAMING_XBOX
if (1) {
DWORD dwCurrentProcessId = GetCurrentProcessId();
DWORD dwCurrentThreadId = GetCurrentThreadId();
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, dwCurrentProcessId);
if (hSnapshot != INVALID_HANDLE_VALUE) {
THREADENTRY32 te;
te.dwSize = sizeof te;
if (Thread32First(hSnapshot, &te)) {
do {
if (te.dwSize >= FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID) +
sizeof te.th32OwnerProcessID) {
if (te.th32OwnerProcessID == dwCurrentProcessId) {
if (te.th32ThreadID != dwCurrentThreadId) {
struct stw_tls_data *data;
data = stw_tls_data_create(te.th32ThreadID);
if (data) {
EnterCriticalSection(&g_mutex);
data->next = g_pendingTlsData;
g_pendingTlsData = data;
LeaveCriticalSection(&g_mutex);
}
DWORD dwCurrentProcessId = GetCurrentProcessId();
DWORD dwCurrentThreadId = GetCurrentThreadId();
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, dwCurrentProcessId);
if (hSnapshot != INVALID_HANDLE_VALUE) {
THREADENTRY32 te;
te.dwSize = sizeof te;
if (Thread32First(hSnapshot, &te)) {
do {
if (te.dwSize >= FIELD_OFFSET(THREADENTRY32, th32OwnerProcessID) +
sizeof te.th32OwnerProcessID) {
if (te.th32OwnerProcessID == dwCurrentProcessId) {
if (te.th32ThreadID != dwCurrentThreadId) {
struct stw_tls_data *data;
data = stw_tls_data_create(te.th32ThreadID);
if (data) {
EnterCriticalSection(&g_mutex);
data->next = g_pendingTlsData;
g_pendingTlsData = data;
LeaveCriticalSection(&g_mutex);
}
}
}
te.dwSize = sizeof te;
} while (Thread32Next(hSnapshot, &te));
}
CloseHandle(hSnapshot);
}
te.dwSize = sizeof te;
} while (Thread32Next(hSnapshot, &te));
}
CloseHandle(hSnapshot);
}
#endif /* _GAMING_XBOX */