util: fix indentation in blitter
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@@ -321,8 +321,8 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
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if (ctx->blitter.saved_num_vertex_buffers != ~0) {
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pipe->set_vertex_buffers(pipe,
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ctx->blitter.saved_num_vertex_buffers,
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ctx->blitter.saved_vertex_buffers);
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ctx->blitter.saved_num_vertex_buffers,
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ctx->blitter.saved_vertex_buffers);
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ctx->blitter.saved_num_vertex_buffers = ~0;
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}
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}
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@@ -372,19 +372,19 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx,
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int i;
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if (rgba) {
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for (i = 0; i < 4; i++) {
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ctx->vertices[i][1][0] = rgba[0];
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ctx->vertices[i][1][1] = rgba[1];
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ctx->vertices[i][1][2] = rgba[2];
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ctx->vertices[i][1][3] = rgba[3];
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}
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for (i = 0; i < 4; i++) {
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ctx->vertices[i][1][0] = rgba[0];
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ctx->vertices[i][1][1] = rgba[1];
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ctx->vertices[i][1][2] = rgba[2];
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ctx->vertices[i][1][3] = rgba[3];
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}
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} else {
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for (i = 0; i < 4; i++) {
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ctx->vertices[i][1][0] = 0;
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ctx->vertices[i][1][1] = 0;
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ctx->vertices[i][1][2] = 0;
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ctx->vertices[i][1][3] = 0;
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}
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for (i = 0; i < 4; i++) {
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ctx->vertices[i][1][0] = 0;
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ctx->vertices[i][1][1] = 0;
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ctx->vertices[i][1][2] = 0;
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ctx->vertices[i][1][3] = 0;
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}
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}
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}
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