use calloc instead of malloc so try_codegen field is initialized to zero (bug 5791)
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@@ -2,7 +2,7 @@
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -1450,7 +1450,7 @@ static GLboolean init_vertex_program( GLcontext *ctx,
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const GLuint size = VB->Size;
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GLuint i;
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stage->privatePtr = _mesa_malloc(sizeof(*m));
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stage->privatePtr = _mesa_calloc(sizeof(*m));
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m = ARB_VP_MACHINE(stage);
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if (!m)
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return GL_FALSE;
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@@ -1471,7 +1471,7 @@ static GLboolean init_vertex_program( GLcontext *ctx,
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ASSIGN_4V(m->File[0][REG_LIT2], 1, .5, .2, 1); /* debug value */
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if (_mesa_getenv("MESA_EXPERIMENTAL"))
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m->try_codegen = 1;
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m->try_codegen = GL_TRUE;
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/* Allocate arrays of vertex output values */
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for (i = 0; i < VERT_RESULT_MAX; i++) {
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