use calloc instead of malloc so try_codegen field is initialized to zero (bug 5791)

This commit is contained in:
Brian Paul
2006-02-02 17:33:26 +00:00
parent 725740c7c8
commit 16a14510c4

View File

@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1450,7 +1450,7 @@ static GLboolean init_vertex_program( GLcontext *ctx,
const GLuint size = VB->Size;
GLuint i;
stage->privatePtr = _mesa_malloc(sizeof(*m));
stage->privatePtr = _mesa_calloc(sizeof(*m));
m = ARB_VP_MACHINE(stage);
if (!m)
return GL_FALSE;
@@ -1471,7 +1471,7 @@ static GLboolean init_vertex_program( GLcontext *ctx,
ASSIGN_4V(m->File[0][REG_LIT2], 1, .5, .2, 1); /* debug value */
if (_mesa_getenv("MESA_EXPERIMENTAL"))
m->try_codegen = 1;
m->try_codegen = GL_TRUE;
/* Allocate arrays of vertex output values */
for (i = 0; i < VERT_RESULT_MAX; i++) {