glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
The next few patches will introduce an optimization that only works when integers are not represented as floating point values. v2: Re-word-wrap a line, as requested by Ian Romanick. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -67,7 +67,8 @@ enum lower_packing_builtins_op {
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bool do_common_optimization(exec_list *ir, bool linked,
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bool uniform_locations_assigned,
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unsigned max_unroll_iterations,
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const struct gl_shader_compiler_options *options);
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const struct gl_shader_compiler_options *options,
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bool native_integers);
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bool do_algebraic(exec_list *instructions);
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bool do_constant_folding(exec_list *instructions);
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