free program caches
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@@ -101,6 +101,7 @@ _mesa_free_program_data(GLcontext *ctx)
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if (ctx->VertexProgram.Current->Base.RefCount <= 0)
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ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
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}
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_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
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#endif
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
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if (ctx->FragmentProgram.Current) {
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@@ -108,6 +109,7 @@ _mesa_free_program_data(GLcontext *ctx)
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if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
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ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
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}
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_mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
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#endif
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/* XXX probably move this stuff */
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#if FEATURE_ATI_fragment_shader
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