radv: Fill shader info earlier.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10740>
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@@ -3351,6 +3351,9 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
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gather_tess_info(device, nir, infos, pipeline_key);
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}
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radv_fill_shader_keys(device, keys, pipeline_key, nir);
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radv_fill_shader_info(pipeline, pStages, keys, infos, nir);
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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if (nir[i]) {
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radv_start_feedback(stage_feedbacks[i]);
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@@ -3478,10 +3481,6 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
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nir_print_shader(nir[i], stderr);
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}
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radv_fill_shader_keys(device, keys, pipeline_key, nir);
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radv_fill_shader_info(pipeline, pStages, keys, infos, nir);
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if ((nir[MESA_SHADER_VERTEX] && keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg) ||
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(nir[MESA_SHADER_TESS_EVAL] && keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg)) {
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struct gfx10_ngg_info *ngg_info;
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