mesa: code clean-up in _mesa_update_vao_client_arrays()

Init vars where declared, use const qualifiers.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Brian Paul
2016-10-19 18:21:13 -06:00
parent 7a4ba9f16e
commit 161db1335b

View File

@@ -351,14 +351,11 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx,
while (arrays) { while (arrays) {
const int attrib = u_bit_scan64(&arrays); const int attrib = u_bit_scan64(&arrays);
struct gl_client_array *client_array = &vao->_VertexAttrib[attrib];
struct gl_client_array *client_array; const struct gl_array_attributes *attrib_array =
struct gl_array_attributes *attrib_array; &vao->VertexAttrib[attrib];
struct gl_vertex_buffer_binding *buffer_binding; const struct gl_vertex_buffer_binding *buffer_binding =
&vao->BufferBinding[attrib_array->BufferBindingIndex];
attrib_array = &vao->VertexAttrib[attrib];
buffer_binding = &vao->BufferBinding[attrib_array->BufferBindingIndex];
client_array = &vao->_VertexAttrib[attrib];
_mesa_update_client_array(ctx, client_array, attrib_array, _mesa_update_client_array(ctx, client_array, attrib_array,
buffer_binding); buffer_binding);