mesa: rename gl_vertex_attrib_array gl_array_attributes
The structure contains the attributes of a vertex array. The old name was kind of confusing. Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
This commit is contained in:
@@ -48,7 +48,7 @@
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typedef void (GLAPIENTRY *array_func)( const void * );
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typedef struct {
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const struct gl_vertex_attrib_array *array;
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const struct gl_array_attributes *array;
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const struct gl_vertex_buffer_binding *binding;
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int offset;
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} AEarray;
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@@ -56,7 +56,7 @@ typedef struct {
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typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
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typedef struct {
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const struct gl_vertex_attrib_array *array;
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const struct gl_array_attributes *array;
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const struct gl_vertex_buffer_binding *binding;
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attrib_func func;
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GLuint index;
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@@ -1613,7 +1613,7 @@ _ae_update_state(struct gl_context *ctx)
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}
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for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
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struct gl_vertex_attrib_array *attribArray =
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struct gl_array_attributes *attribArray =
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&vao->VertexAttrib[VERT_ATTRIB_TEX(i)];
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if (attribArray->Enabled) {
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/* NOTE: we use generic glVertexAttribNV functions here.
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@@ -1633,7 +1633,7 @@ _ae_update_state(struct gl_context *ctx)
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/* generic vertex attribute arrays */
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for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */
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struct gl_vertex_attrib_array *attribArray =
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struct gl_array_attributes *attribArray =
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&vao->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
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if (attribArray->Enabled) {
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GLint intOrNorm;
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@@ -235,7 +235,7 @@ init_array(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint index, GLint size, GLint type)
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{
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struct gl_vertex_attrib_array *array = &vao->VertexAttrib[index];
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struct gl_array_attributes *array = &vao->VertexAttrib[index];
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struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
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array->Size = size;
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@@ -353,7 +353,7 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx,
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const int attrib = u_bit_scan64(&arrays);
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struct gl_client_array *client_array;
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struct gl_vertex_attrib_array *attrib_array;
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struct gl_array_attributes *attrib_array;
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struct gl_vertex_buffer_binding *buffer_binding;
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attrib_array = &vao->VertexAttrib[attrib];
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@@ -377,7 +377,7 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
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* attrib arrays at once
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*/
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const int i = ffsll(mask) - 1;
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const struct gl_vertex_attrib_array *attrib_array =
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const struct gl_array_attributes *attrib_array =
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&vao->VertexAttrib[i];
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->VertexBinding[attrib_array->BufferBindingIndex];
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@@ -408,7 +408,7 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
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while (mask) {
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const int i = ffsll(mask) - 1;
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const struct gl_vertex_attrib_array *attrib_array =
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const struct gl_array_attributes *attrib_array =
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&vao->VertexAttrib[i];
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->VertexBinding[attrib_array->BufferBindingIndex];
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@@ -607,7 +607,7 @@ static void
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find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
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{
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struct gl_buffer_object **buffer_obj;
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struct gl_vertex_attrib_array *array;
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struct gl_array_attributes *array;
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GLuint unit, *p;
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switch (d->pname) {
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@@ -217,10 +217,10 @@ descriptor=[
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[ "COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
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[ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
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[ "COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ],
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[ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_vertex_attrib_array, Enabled), NO_EXTRA" ],
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[ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_attrib_array, Size), NO_EXTRA" ],
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[ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_vertex_attrib_array, Type), NO_EXTRA" ],
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[ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_attrib_array, Stride), NO_EXTRA" ],
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[ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_array_attributes, Enabled), NO_EXTRA" ],
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[ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_attributes, Size), NO_EXTRA" ],
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[ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_array_attributes, Type), NO_EXTRA" ],
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[ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_attributes, Stride), NO_EXTRA" ],
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# GL_ARB_multitexture
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[ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
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@@ -1351,7 +1351,7 @@ struct gl_client_array
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/**
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* Vertex attribute array as seen by the client.
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* Attributes to describe a vertex array.
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*
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* Contains the size, type, format and normalization flag,
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* along with the index of a vertex buffer binding point.
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@@ -1363,7 +1363,7 @@ struct gl_client_array
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* and VERTEX_BINDING_STRIDE to the same value, while
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* glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
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*/
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struct gl_vertex_attrib_array
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struct gl_array_attributes
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{
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GLint Size; /**< Components per element (1,2,3,4) */
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GLenum Type; /**< Datatype: GL_FLOAT, GL_INT, etc */
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@@ -1441,7 +1441,7 @@ struct gl_vertex_array_object
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struct gl_client_array _VertexAttrib[VERT_ATTRIB_MAX];
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/** Vertex attribute arrays */
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struct gl_vertex_attrib_array VertexAttrib[VERT_ATTRIB_MAX];
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struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX];
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/** Vertex buffer bindings */
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struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
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@@ -133,7 +133,7 @@ vertex_attrib_binding(struct gl_context *ctx,
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GLuint attribIndex,
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GLuint bindingIndex)
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{
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struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
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struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
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if (!_mesa_is_bufferobj(vao->VertexBinding[bindingIndex].BufferObj))
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vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
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@@ -278,7 +278,7 @@ _mesa_update_array_format(struct gl_context *ctx,
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GLboolean integer, GLboolean doubles,
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GLuint relativeOffset, bool flush_vertices)
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{
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struct gl_vertex_attrib_array *const array = &vao->VertexAttrib[attrib];
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struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
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GLint elementSize;
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assert(size <= 4);
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@@ -465,7 +465,7 @@ update_array(struct gl_context *ctx,
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GLboolean normalized, GLboolean integer, GLboolean doubles,
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const GLvoid *ptr)
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{
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struct gl_vertex_attrib_array *array;
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struct gl_array_attributes *array;
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GLsizei effectiveStride;
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/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
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@@ -905,7 +905,7 @@ get_vertex_array_attrib(struct gl_context *ctx,
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GLuint index, GLenum pname,
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const char *caller)
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{
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const struct gl_vertex_attrib_array *array;
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const struct gl_array_attributes *array;
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if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
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@@ -2327,8 +2327,8 @@ _mesa_copy_client_array(struct gl_context *ctx,
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void
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_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
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struct gl_vertex_attrib_array *dst,
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const struct gl_vertex_attrib_array *src)
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struct gl_array_attributes *dst,
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const struct gl_array_attributes *src)
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{
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dst->Size = src->Size;
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dst->Type = src->Type;
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@@ -2369,7 +2369,7 @@ _mesa_print_arrays(struct gl_context *ctx)
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unsigned i;
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for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
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const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[i];
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const struct gl_array_attributes *array = &vao->VertexAttrib[i];
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if (!array->Enabled)
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continue;
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@@ -40,7 +40,7 @@ struct gl_context;
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* a vertex buffer.
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*/
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static inline const GLubyte *
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_mesa_vertex_attrib_address(const struct gl_vertex_attrib_array *array,
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_mesa_vertex_attrib_address(const struct gl_array_attributes *array,
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const struct gl_vertex_buffer_binding *binding)
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{
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if (_mesa_is_bufferobj(binding->BufferObj))
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@@ -56,7 +56,7 @@ _mesa_vertex_attrib_address(const struct gl_vertex_attrib_array *array,
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static inline void
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_mesa_update_client_array(struct gl_context *ctx,
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struct gl_client_array *dst,
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const struct gl_vertex_attrib_array *src,
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const struct gl_array_attributes *src,
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const struct gl_vertex_buffer_binding *binding)
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{
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dst->Size = src->Size;
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@@ -378,8 +378,8 @@ _mesa_copy_client_array(struct gl_context *ctx,
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extern void
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_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
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struct gl_vertex_attrib_array *dst,
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const struct gl_vertex_attrib_array *src);
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struct gl_array_attributes *dst,
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const struct gl_array_attributes *src);
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extern void
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_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
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@@ -51,7 +51,7 @@ static void
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check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
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GLuint attrib, GLuint j)
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{
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const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
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const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
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if (array->Enabled) {
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const struct gl_vertex_buffer_binding *binding =
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&vao->VertexBinding[array->BufferBindingIndex];
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@@ -103,7 +103,7 @@ static void
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unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
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GLuint attrib)
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{
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const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
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const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
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if (array->Enabled) {
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const struct gl_vertex_buffer_binding *binding =
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&vao->VertexBinding[array->BufferBindingIndex];
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@@ -196,7 +196,7 @@ print_draw_arrays(struct gl_context *ctx,
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unsigned i;
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for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
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const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[i];
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const struct gl_array_attributes *array = &vao->VertexAttrib[i];
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if (!array->Enabled)
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continue;
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@@ -245,7 +245,7 @@ recalculate_input_bindings(struct gl_context *ctx)
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{
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struct vbo_context *vbo = vbo_context(ctx);
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struct vbo_exec_context *exec = &vbo->exec;
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const struct gl_vertex_attrib_array *array = ctx->Array.VAO->VertexAttrib;
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const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib;
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struct gl_client_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
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const struct gl_client_array **inputs = &exec->array.inputs[0];
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GLbitfield64 const_inputs = 0x0;
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