mesa: rename gl_vertex_attrib_array gl_array_attributes
The structure contains the attributes of a vertex array. The old name was kind of confusing. Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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@@ -235,7 +235,7 @@ init_array(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint index, GLint size, GLint type)
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{
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struct gl_vertex_attrib_array *array = &vao->VertexAttrib[index];
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struct gl_array_attributes *array = &vao->VertexAttrib[index];
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struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
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array->Size = size;
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@@ -353,7 +353,7 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx,
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const int attrib = u_bit_scan64(&arrays);
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struct gl_client_array *client_array;
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struct gl_vertex_attrib_array *attrib_array;
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struct gl_array_attributes *attrib_array;
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struct gl_vertex_buffer_binding *buffer_binding;
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attrib_array = &vao->VertexAttrib[attrib];
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@@ -377,7 +377,7 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
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* attrib arrays at once
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*/
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const int i = ffsll(mask) - 1;
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const struct gl_vertex_attrib_array *attrib_array =
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const struct gl_array_attributes *attrib_array =
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&vao->VertexAttrib[i];
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->VertexBinding[attrib_array->BufferBindingIndex];
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@@ -408,7 +408,7 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
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while (mask) {
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const int i = ffsll(mask) - 1;
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const struct gl_vertex_attrib_array *attrib_array =
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const struct gl_array_attributes *attrib_array =
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&vao->VertexAttrib[i];
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->VertexBinding[attrib_array->BufferBindingIndex];
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