mesa: rename gl_vertex_attrib_array gl_array_attributes

The structure contains the attributes of a vertex array.  The old name
was kind of confusing.

Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
This commit is contained in:
Brian Paul
2016-10-06 17:30:20 -06:00
parent c89802aeea
commit 15fb88e912
8 changed files with 31 additions and 31 deletions

View File

@@ -235,7 +235,7 @@ init_array(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint index, GLint size, GLint type)
{
struct gl_vertex_attrib_array *array = &vao->VertexAttrib[index];
struct gl_array_attributes *array = &vao->VertexAttrib[index];
struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
array->Size = size;
@@ -353,7 +353,7 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx,
const int attrib = u_bit_scan64(&arrays);
struct gl_client_array *client_array;
struct gl_vertex_attrib_array *attrib_array;
struct gl_array_attributes *attrib_array;
struct gl_vertex_buffer_binding *buffer_binding;
attrib_array = &vao->VertexAttrib[attrib];
@@ -377,7 +377,7 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
* attrib arrays at once
*/
const int i = ffsll(mask) - 1;
const struct gl_vertex_attrib_array *attrib_array =
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
&vao->VertexBinding[attrib_array->BufferBindingIndex];
@@ -408,7 +408,7 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
while (mask) {
const int i = ffsll(mask) - 1;
const struct gl_vertex_attrib_array *attrib_array =
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
&vao->VertexBinding[attrib_array->BufferBindingIndex];