glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -118,7 +118,7 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
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* xfb_stride to interface block members so this will catch that case also.
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*/
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for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
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if (sh->TransformFeedback.BufferStride[j]) {
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if (sh->info.TransformFeedback.BufferStride[j]) {
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has_xfb_qualifiers = true;
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}
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}
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