added more resolutions (Andy Sloane)
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@@ -725,6 +725,8 @@ void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal)
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static GrScreenResolution_t fxBestResolution(int width, int height, int aux)
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{
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static int resolutions[][5]={
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{ 320, 200, GR_RESOLUTION_320x200, 2, 2 },
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{ 320, 240, GR_RESOLUTION_320x240, 2, 2 },
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{ 512, 384, GR_RESOLUTION_512x384, 2, 2 },
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{ 640, 400, GR_RESOLUTION_640x400, 2, 2 },
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{ 640, 480, GR_RESOLUTION_640x480, 2, 2 },
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@@ -734,15 +736,15 @@ static GrScreenResolution_t fxBestResolution(int width, int height, int aux)
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,{ 1024, 768, GR_RESOLUTION_1024x768, 8, 4 }
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#endif
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#ifdef GR_RESOLUTION_1280x1024
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,{ 1024, 768, GR_RESOLUTION_1280x1024, 8, 8 }
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,{ 1280, 1024, GR_RESOLUTION_1280x1024, 8, 8 }
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#endif
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#ifdef GR_RESOLUTION_1600x1200
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,{ 1024, 768, GR_RESOLUTION_1600x1200, 16, 8 }
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,{ 1600, 1200, GR_RESOLUTION_1600x1200, 16, 8 }
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#endif
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};
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int NUM_RESOLUTIONS = sizeof(resolutions) / (sizeof(int)*5);
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int i,fbmem;
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GrScreenResolution_t lastvalidres=resolutions[1][2];
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GrScreenResolution_t lastvalidres=resolutions[4][2];
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fxQueryHardware();
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