glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.
This is a zero-ing function, (like calloc), to avoid bugs due to accessing uninitialized values. Thanks to valgrind for noticing the use of uninitialized values.
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@@ -42,7 +42,7 @@ public:
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{
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void *node;
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node = talloc_size(ctx, size);
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node = talloc_zero_size(ctx, size);
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assert(node != NULL);
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return node;
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