v3d: Emit the VCM_CACHE_SIZE packet.
This is needed to ensure that we don't get blocked waiting for VPM space with bin/render overlapping. Cc: "18.2" <mesa-stable@lists.freedesktop.org>
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@@ -648,6 +648,9 @@ struct v3d_vs_prog_data {
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/* Total number of components written, for the shader state record. */
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uint32_t vpm_output_size;
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/* Value to be programmed in VCM_CACHE_SIZE. */
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uint8_t vcm_cache_size;
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};
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struct v3d_fs_prog_data {
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