glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].

These are lowered to gl_TessLevel{Outer,Inner}MESA.  We need them to
appear in the program resource list with their original names and types.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Kenneth Graunke
2016-06-23 23:12:45 -07:00
parent 4a49851da1
commit 1556f16e46

View File

@@ -3702,6 +3702,18 @@ create_shader_variable(struct gl_shader_program *shProg,
if (in->data.mode == ir_var_system_value &&
in->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
out->name = ralloc_strdup(shProg, "gl_VertexID");
} else if ((in->data.mode == ir_var_shader_out &&
in->data.location == VARYING_SLOT_TESS_LEVEL_OUTER) ||
(in->data.mode == ir_var_system_value &&
in->data.location == SYSTEM_VALUE_TESS_LEVEL_OUTER)) {
out->name = ralloc_strdup(shProg, "gl_TessLevelOuter");
type = glsl_type::get_array_instance(glsl_type::float_type, 4);
} else if ((in->data.mode == ir_var_shader_out &&
in->data.location == VARYING_SLOT_TESS_LEVEL_INNER) ||
(in->data.mode == ir_var_system_value &&
in->data.location == SYSTEM_VALUE_TESS_LEVEL_INNER)) {
out->name = ralloc_strdup(shProg, "gl_TessLevelInner");
type = glsl_type::get_array_instance(glsl_type::float_type, 2);
} else {
out->name = ralloc_strdup(shProg, name);
}