i965: Move nir_lower_deref_instrs to right before locals_to_regs
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Acked-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -204,7 +204,6 @@ blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
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*/
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*/
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wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
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wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
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nir_lower_deref_instrs(nir, ~0);
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nir = brw_preprocess_nir(compiler, nir);
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nir = brw_preprocess_nir(compiler, nir);
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nir_remove_dead_variables(nir, nir_var_shader_in);
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nir_remove_dead_variables(nir, nir_var_shader_in);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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@@ -234,7 +233,6 @@ blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
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nir->options =
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nir->options =
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
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nir_lower_deref_instrs(nir, ~0);
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nir = brw_preprocess_nir(compiler, nir);
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nir = brw_preprocess_nir(compiler, nir);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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@@ -766,6 +766,8 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
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OPT(nir_opt_dce);
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OPT(nir_opt_dce);
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OPT(nir_opt_move_comparisons);
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OPT(nir_opt_move_comparisons);
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OPT(nir_lower_deref_instrs, ~0);
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OPT(nir_lower_locals_to_regs);
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OPT(nir_lower_locals_to_regs);
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if (unlikely(debug_enabled)) {
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if (unlikely(debug_enabled)) {
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@@ -79,10 +79,10 @@ brw_create_nir(struct brw_context *brw,
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if (shader_prog) {
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if (shader_prog) {
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if (shader_prog->data->spirv) {
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if (shader_prog->data->spirv) {
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nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
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nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
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nir_lower_deref_instrs(nir, ~0);
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nir_lower_deref_instrs(nir, nir_lower_texture_derefs);
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} else {
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} else {
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nir = glsl_to_nir(shader_prog, stage, options);
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nir = glsl_to_nir(shader_prog, stage, options);
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nir_lower_deref_instrs(nir, ~0);
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nir_lower_deref_instrs(nir, nir_lower_texture_derefs);
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}
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}
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assert (nir);
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assert (nir);
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@@ -93,7 +93,6 @@ brw_create_nir(struct brw_context *brw,
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nir_shader_get_entrypoint(nir), true, false);
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nir_shader_get_entrypoint(nir), true, false);
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} else {
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} else {
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nir = prog_to_nir(prog, options);
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nir = prog_to_nir(prog, options);
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nir_lower_deref_instrs(nir, ~0);
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NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
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NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
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}
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}
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nir_validate_shader(nir);
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nir_validate_shader(nir);
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