intel/fs/xe2+: Round up fs_builder::vgrf() size calculation to HW register unit.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25020>
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Jordan Justen

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@@ -27,6 +27,7 @@
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#include "brw_ir_fs.h"
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#include "brw_shader.h"
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#include "brw_eu.h"
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namespace brw {
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/**
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@@ -198,12 +199,13 @@ namespace brw {
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dst_reg
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vgrf(enum brw_reg_type type, unsigned n = 1) const
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{
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const unsigned unit = reg_unit(shader->devinfo);
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assert(dispatch_width() <= 32);
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if (n > 0)
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return dst_reg(VGRF, shader->alloc.allocate(
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DIV_ROUND_UP(n * type_sz(type) * dispatch_width(),
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REG_SIZE)),
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unit * REG_SIZE) * unit),
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type);
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else
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return retype(null_reg_ud(), type);
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