Move a bunch of the CLC stuff from src/microsoft to common code
The D3D12-specific stuff isn't useful to have in common code but all the stuff to invoke clang really should be common. v2: Rebase (Lionel) v3: Define a new clc_libclc_new_dxil() entrypoint to create a clc context with DXIL nir_options (Jesse) v4: Fixup meson build (Lionel) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Dylan Baker <dylan@pnwbakers.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9156>
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@@ -97,5 +97,8 @@ if with_tests
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)
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endif
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if with_clc
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subdir('clc')
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endif
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subdir('glsl')
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subdir('isaspec')
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