radv: enable VK_KHR_shader_float16_int8
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -902,7 +902,7 @@ void radv_GetPhysicalDeviceFeatures2(
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VkPhysicalDeviceFloat16Int8FeaturesKHR *features =
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VkPhysicalDeviceFloat16Int8FeaturesKHR *features =
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(VkPhysicalDeviceFloat16Int8FeaturesKHR*)ext;
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(VkPhysicalDeviceFloat16Int8FeaturesKHR*)ext;
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bool enabled = pdevice->rad_info.chip_class >= VI;
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bool enabled = pdevice->rad_info.chip_class >= VI;
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features->shaderFloat16 = VK_FALSE;
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features->shaderFloat16 = enabled && HAVE_LLVM >= 0x0800;
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features->shaderInt8 = enabled;
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features->shaderInt8 = enabled;
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break;
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break;
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}
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}
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@@ -252,6 +252,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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.variable_pointers = true,
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.variable_pointers = true,
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.storage_8bit = true,
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.storage_8bit = true,
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.int8 = true,
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.int8 = true,
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.float16 = true,
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},
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},
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.ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
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.ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
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.ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
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.ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
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