radv: enable VK_KHR_shader_float16_int8

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-04-12 08:53:36 +02:00
parent bbe8febd93
commit 14f03978ed
2 changed files with 2 additions and 1 deletions

View File

@@ -252,6 +252,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
.variable_pointers = true,
.storage_8bit = true,
.int8 = true,
.float16 = true,
},
.ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
.ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),