docs: Update the developer section of egl.html.
Mainly to add a subsection on the lifetime of display resources.
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@@ -223,9 +223,43 @@ runtime.</p>
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<h2>Developers</h2>
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The sources of the main library and the classic drivers can be found at
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<p>The sources of the main library and the classic drivers can be found at
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<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
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be found at <code>src/gallium/state_trackers/egl/</code>.
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be found at <code>src/gallium/state_trackers/egl/</code>.</p>
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<p>The suggested way to learn to write a EGL driver is to see how other drivers
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are written. <code>egl_glx</code> should be a good reference. It works in any
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environment that has GLX support, and it is simpler than most drivers.</p>
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<h3>Lifetime of Display Resources</h3>
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<p>Contexts and surfaces are examples of display resources. They might live
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longer than the display that creates them.</p>
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<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
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display resources should be destroyed. Similarly, when a thread is released
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throught <code>eglReleaseThread</code>, all current display resources should be
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released. Another way to destory or release resources is through functions
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such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
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<p>When a resource that is current to some thread is destroyed, the resource
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should not be destroyed immediately. EGL requires the resource to live until
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it is no longer current. A driver usually calls
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<code>eglIs<Resource>Bound</code> to check if a resource is bound
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(current) to any thread in the destroy callbacks. If it is still bound, the
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resource is not destroyed.</p>
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<p>The main library will mark destroyed current resources as unlinked. In a
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driver's <code>MakeCurrent</code> callback,
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<code>eglIs<Resource>Linked</code> can then be called to check if a newly
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released resource is linked to a display. If it is not, the last reference to
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the resource is removed and the driver should destroy the resource. But it
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should be careful here because <code>MakeCurrent</code> might be called with an
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uninitialized display.</p>
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<p>This is the only mechanism provided by the main library to help manage the
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resources. The drivers are responsible to the correct behavior as defined by
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EGL.</p>
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<h3>TODOs</h3>
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