progs/util: make sure function pointers are initialized

Call Init() from CompileShaderFile, was previously only called for the
Text version of this function.
This commit is contained in:
Keith Whitwell
2009-06-29 16:07:14 +01:00
parent 6e09c1fd08
commit 14a2b5445a

View File

@@ -9,6 +9,7 @@
#include <assert.h> #include <assert.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h> #include <GL/glut.h>
#include "extfuncs.h" #include "extfuncs.h"
#include "shaderutil.h" #include "shaderutil.h"
@@ -78,8 +79,12 @@ CompileShaderFile(GLenum shaderType, const char *filename)
int n; int n;
char *buffer = (char*) malloc(max); char *buffer = (char*) malloc(max);
GLuint shader; GLuint shader;
FILE *f;
FILE *f = fopen(filename, "r"); Init();
f = fopen(filename, "r");
if (!f) { if (!f) {
fprintf(stderr, "Unable to open shader file %s\n", filename); fprintf(stderr, "Unable to open shader file %s\n", filename);
return 0; return 0;