st_glsl_to_tgsi: add support for prim id fragment shader input
For GLSL 1.50 we can get frag shaders with primitive id as an input, add support to the translator for this. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -567,6 +567,11 @@ st_translate_fragment_program(struct st_context *st,
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input_semantic_index[slot] = 0;
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interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
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break;
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case VARYING_SLOT_PRIMITIVE_ID:
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input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
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input_semantic_index[slot] = 0;
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interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
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break;
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case VARYING_SLOT_CLIP_DIST0:
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input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
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input_semantic_index[slot] = 0;
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